Compile warnings fixes
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@@ -272,7 +272,7 @@ class BossAI : public ScriptedAI
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// to override UpdateAI
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// note: You must re-schedule the event within this method if the event
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// is supposed to run more than once
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virtual void ExecuteEvent(uint32 const eventId) { }
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virtual void ExecuteEvent(uint32 const /*eventId*/) { }
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void Reset() { _Reset(); }
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void EnterCombat(Unit* /*who*/) { _EnterCombat(); }
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@@ -1858,7 +1858,7 @@ void Aura::CallScriptEffectCalcSpellModHandlers(AuraEffect const * aurEff, Spell
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}
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}
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void Aura::CallScriptEffectAbsorbHandlers(AuraEffect * aurEff, AuraApplication const * aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount, bool & defaultPrevented)
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void Aura::CallScriptEffectAbsorbHandlers(AuraEffect * aurEff, AuraApplication const * aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount, bool & /*defaultPrevented*/)
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{
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for(std::list<AuraScript *>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
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{
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@@ -1888,7 +1888,7 @@ void Aura::CallScriptEffectAfterAbsorbHandlers(AuraEffect * aurEff, AuraApplicat
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}
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}
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void Aura::CallScriptEffectManaShieldHandlers(AuraEffect * aurEff, AuraApplication const * aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount, bool & defaultPrevented)
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void Aura::CallScriptEffectManaShieldHandlers(AuraEffect * aurEff, AuraApplication const * aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount, bool & /*defaultPrevented*/)
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{
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for(std::list<AuraScript *>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
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{
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