*Add new immune type: IMMUNITY_ID. This is usually done using dummy auras.
*Let cloak of shadows immunes to flare. --HG-- branch : trunk
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@@ -778,10 +778,11 @@ enum SpellImmunity
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IMMUNITY_SCHOOL = 2, // enum SpellSchoolMask
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IMMUNITY_DAMAGE = 3, // enum SpellSchoolMask
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IMMUNITY_DISPEL = 4, // enum DispelType
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IMMUNITY_MECHANIC = 5 // enum Mechanics
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IMMUNITY_MECHANIC = 5, // enum Mechanics
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IMMUNITY_ID = 6
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};
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#define MAX_SPELL_IMMUNITY 6
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#define MAX_SPELL_IMMUNITY 7
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enum Targets
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{
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