[7845] Implement reload support for creature eventAI tables. Author: evilstar

--HG--
branch : trunk
This commit is contained in:
megamage
2009-05-18 15:09:34 -05:00
parent bd87c96f4c
commit 2cdb3865aa
4 changed files with 51 additions and 7 deletions
+4
View File
@@ -326,6 +326,7 @@ class ChatHandler
bool HandleReloadAllNpcCommand(const char* args);
bool HandleReloadAllQuestCommand(const char* args);
bool HandleReloadAllScriptsCommand(const char* args);
bool HandleReloadAllEventAICommand(const char* args);
bool HandleReloadAllSpellCommand(const char* args);
bool HandleReloadAllLocalesCommand(const char* args);
@@ -337,6 +338,9 @@ class ChatHandler
bool HandleReloadAreaTriggerTeleportCommand(const char* args);
bool HandleReloadAccessRequirementCommand(const char* args);
bool HandleReloadEventScriptsCommand(const char* args);
bool HandleReloadEventAITextsCommand(const char* args);
bool HandleReloadEventAISummonsCommand(const char* args);
bool HandleReloadEventAIScriptsCommand(const char* args);
bool HandleReloadCommandCommand(const char* args);
bool HandleReloadCreatureQuestRelationsCommand(const char* args);
bool HandleReloadCreatureQuestInvRelationsCommand(const char* args);