Fix crash in AuraEffect::HandleShapeshiftBoosts

Add check to Spell::EffectSanctuary before casting
(ensuring all appearances of "(Player *)" (whitespace incl.) are correct)

--HG--
branch : trunk
This commit is contained in:
thenecromancer
2010-03-08 17:20:25 +01:00
parent 887583bf09
commit 2cc15aee31
2 changed files with 9 additions and 4 deletions
+6 -3
View File
@@ -2509,10 +2509,13 @@ void AuraEffect::HandleShapeshiftBoosts(Unit * target, bool apply) const
target->RemoveAurasDueToSpell(spellId2);
// Improved Barkskin - apply/remove armor bonus due to shapeshift
if (target->ToPlayer()->HasSpell(63410) || target->ToPlayer()->HasSpell(63411))
if (Player *pl=target->ToPlayer())
{
target->RemoveAurasDueToSpell(66530);
target->CastSpell(target,66530,true);
if (pl->HasSpell(63410) || pl->HasSpell(63411))
{
target->RemoveAurasDueToSpell(66530);
target->CastSpell(target,66530,true);
}
}
Unit::AuraApplicationMap& tAuras = target->GetAppliedAuras();