*Fix a crash caused by charm spells. Thanks to Drahy.
--HG-- branch : trunk
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-1
@@ -8470,7 +8470,9 @@ void Unit::SetCharm(Unit* charm, bool apply)
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if(!charm->RemoveUInt64Value(UNIT_FIELD_CHARMEDBY, GetGUID()))
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sLog.outCrash("Unit %u is being uncharmed, but it has another charmer %u", charm->GetEntry(), charm->GetCharmerGUID());
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if(charm->GetOwnerGUID() != GetGUID())
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if(charm->GetTypeId() == TYPEID_PLAYER
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|| !((Creature*)charm)->HasSummonMask(SUMMON_MASK_MINION)
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|| charm->GetOwnerGUID() != GetGUID())
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m_Controlled.erase(charm);
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}
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}
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