* Change conditions of assert so *nix is happy compiling.
--HG-- branch : trunk
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@@ -504,7 +504,7 @@ void AuctionHouseObject::Update()
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time_t curTime = sWorld.GetGameTime();
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///- Handle expired auctions
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// If storage is empty, no need to update.
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// If storage is empty, no need to update. next == NULL in this case.
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if (AuctionsMap.empty())
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return;
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@@ -512,7 +512,7 @@ void AuctionHouseObject::Update()
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if (next == AuctionsMap.end())
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next = AuctionsMap.begin();
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ASSERT(next != NULL);
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ASSERT(next != AuctionsMap.end());
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uint32 loopBreaker = 0;
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