The Obsidiam Sanctum: Several updates, by Ouden

Portal event, Flame Tsunami, Twilight Eggs, Twilights Fissure, Achievements in Hard Mode
Closes issue #1015.

--HG--
branch : trunk
This commit is contained in:
Tartalo
2010-03-21 18:32:50 +01:00
parent fe30fc8bf2
commit 2c34b6d376
3 changed files with 301 additions and 29 deletions
@@ -1,4 +1,5 @@
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* Copyright (C) 2006 - 2010 TrinityCore <http://www.trinitycore.org/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
@@ -14,13 +15,6 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* ScriptData
SDName: Boss Sartharion
SD%Complete: 70%
SDComment: Flame wave, achievement and portal events need to be implemented
SDCategory: Obsidian Sanctum
EndScriptData */
#include "ScriptedPch.h"
#include "obsidian_sanctum.h"
@@ -64,6 +58,7 @@ enum eEnums
SPELL_PYROBUFFET_RANGE = 58907, // possibly used when player get too far away from dummy creatures (2x Creature entry 30494)
SPELL_TWILIGHT_SHIFT_ENTER = 57620, // enter phase. Player get this when click GO
SPELL_TWILIGHT_SHIFT = 57874, // Twilight Shift Aura
SPELL_TWILIGHT_SHIFT_REMOVAL = 61187, // leave phase
SPELL_TWILIGHT_SHIFT_REMOVAL_ALL = 61190, // leave phase (probably version to make all leave)
@@ -90,6 +85,8 @@ enum eEnums
SPELL_POWER_OF_SHADRON = 58105, // Shadron's presence increases Fire damage taken by all enemies by 100%.
SPELL_GIFT_OF_TWILIGTH_SHA = 57835, // TARGET_SCRIPT shadron
SPELL_GIFT_OF_TWILIGTH_SAR = 58766, // TARGET_SCRIPT sartharion
SPELL_VOID_BLAST = 57581, // Twilight Fissure
SPELL_VOID_BLAST_H = 59128,
//Tenebron
//in the portal spawns 6 eggs, if not killed in time (approx. 20s) they will hatch, whelps can cast 60708
@@ -102,6 +99,8 @@ enum eEnums
SPELL_HATCH_EGGS = 58542,
SPELL_HATCH_EGGS_EFFECT_H = 59190,
SPELL_HATCH_EGGS_EFFECT = 58685,
NPC_TWILIHT_WHELP = 31214,
NPC_TWILIGHT_EGG = 30882,
//Whelps
NPC_TWILIGHT_WHELP = 30890,
@@ -133,6 +132,14 @@ struct Waypoint
{
float m_fX, m_fY, m_fZ;
};
struct Location
{
float x,y,z;
};
struct Locations
{
float x,y,z;
};
//each dragons special points. First where fly to before connect to connon, second where land point is.
Waypoint m_aTene[]=
@@ -164,6 +171,36 @@ Waypoint m_aDragonCommon[MAX_WAYPOINT]=
{3250.479, 585.827, 98.652},
{3209.969, 566.523, 98.652}
};
static Location FlameRight1Spawn = { 3197.59, 495.336, 57.8462 };
static Location FlameRight1Direction = { 3289.28, 521.569, 55.1526 };
static Location FlameRight2Spawn = { 3201.94, 543.324, 56.7209 };
static Location FlameRight2Direction = { 3288.98, 549.291, 55.1232 };
static Location FlameLeft1Spawn = { 3290.24, 521.725, 55.1238 };
static Location FlameLeft1Direction = { 3199.94, 516.891, 57.5112 };
static Location FlameLeft2Spawn = { 3290.33, 586.51, 55.063 };
static Location FlameLeft2Direction = { 3195.03, 479.135, 55.6331 };
static Location AcolyteofShadron = { 3363.92, 534.703, 97.2683 };
static Location AcolyteofShadron2 = { 3246.57, 551.263, 58.6164 };
static Location AcolyteofVesperon = { 3145.68, 520.71, 89.7 };
static Location AcolyteofVesperon2 = { 3246.57, 551.263, 58.6164 };
Locations TwilightEggs[] =
{
{3219.28, 669.121 , 88.5549},
{3221.55, 682.852 , 90.5361},
{3239.77, 685.94 , 90.3168},
{3250.33, 669.749 , 88.7637},
{3246.6, 642.365 , 84.8752},
{3233.68, 653.117 , 85.7051}
};
Locations TwilightEggsSarth[] =
{
{3261.75, 539.14 , 58.6082},
{3257.41, 512.939 , 58.5432},
{3231.04, 498.281 , 58.6439}
};
uint32 achievProgress;
/*######
## Boss Sartharion
@@ -198,8 +235,6 @@ struct boss_sartharionAI : public ScriptedAI
bool m_bHasCalledShadron;
bool m_bHasCalledVesperon;
uint32 achievProgress;
void Reset()
{
m_bIsBerserk = false;
@@ -421,6 +456,26 @@ struct boss_sartharionAI : public ScriptedAI
if (m_uiFlameTsunamiTimer <= uiDiff)
{
SendFlameTsunami();
switch(urand(0,1))
{
case 0:
{
if (Creature *Right1 = m_creature->SummonCreature(NPC_FLAME_TSUNAMI, FlameRight1Spawn.x, FlameRight1Spawn.y , FlameRight1Spawn.z, 0, TEMPSUMMON_TIMED_DESPAWN,12000))
Right1->GetMotionMaster()->MovePoint(0, FlameRight1Direction.x, FlameRight1Direction.y, FlameRight1Direction.z);
if (Creature *Right2 = m_creature->SummonCreature(NPC_FLAME_TSUNAMI, FlameRight2Spawn.x, FlameRight2Spawn.y , FlameRight2Spawn.z, 0, TEMPSUMMON_TIMED_DESPAWN,12000))
Right2->GetMotionMaster()->MovePoint(0, FlameRight2Direction.x, FlameRight2Direction.y, FlameRight2Direction.z);
break;
}
case 1:
{
if (Creature *Left1 = m_creature->SummonCreature(NPC_FLAME_TSUNAMI, FlameLeft1Spawn.x, FlameLeft1Spawn.y , FlameLeft1Spawn.z, 0, TEMPSUMMON_TIMED_DESPAWN,12000))
Left1->GetMotionMaster()->MovePoint(0, FlameLeft1Direction.x, FlameLeft1Direction.y, FlameLeft1Direction.z);
if (Creature *Left2 = m_creature->SummonCreature(NPC_FLAME_TSUNAMI, FlameLeft2Spawn.x, FlameLeft2Spawn.y , FlameLeft2Spawn.z, 0, TEMPSUMMON_TIMED_DESPAWN,12000))
Left2->GetMotionMaster()->MovePoint(0, FlameLeft2Direction.x, FlameLeft2Direction.y, FlameLeft2Direction.z);
break;
}
}
m_uiFlameTsunamiTimer = 30000;
}
else
@@ -563,6 +618,9 @@ struct dummy_dragonAI : public ScriptedAI
if (m_creature->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
if (GameObject* TwilightPortal = GameObject::GetGameObject((*m_creature), pInstance->GetData64(GO_TWILIGHT_PORTAL)))
TwilightPortal->SetGoState(GO_STATE_READY);
m_uiWaypointId = 0;
m_uiMoveNextTimer = 500;
m_iPortalRespawnTime = 30000;
@@ -636,16 +694,40 @@ struct dummy_dragonAI : public ScriptedAI
//using a grid search here seem to be more efficient than caching all four guids
//in instance script and calculate range to each.
GameObject* pPortal = m_creature->FindNearestGameObject(GO_TWILIGHT_PORTAL,50.0f);
if (GameObject* TwilightPortal = GameObject::GetGameObject((*m_creature), pInstance->GetData64(GO_TWILIGHT_PORTAL)))
TwilightPortal->SetGoState(GO_STATE_ACTIVE);
switch(m_creature->GetEntry())
{
case NPC_TENEBRON:
{
iTextId = WHISPER_HATCH_EGGS;
if (pInstance && pInstance->GetData(TYPE_SARTHARION_EVENT) == IN_PROGRESS)
m_creature->SummonCreature(NPC_TWILIGHT_EGG, TwilightEggs[0].x, TwilightEggs[0].y, TwilightEggs[0].z, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN,20000);
else
m_creature->SummonCreature(NPC_TWILIGHT_EGG, TwilightEggsSarth[0].x, TwilightEggsSarth[0].y, TwilightEggsSarth[0].z, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN,20000);
break;
}
case NPC_SHADRON:
{
iTextId = WHISPER_OPEN_PORTAL;
if(pInstance && !pInstance->GetData(TYPE_SARTHARION_EVENT) == IN_PROGRESS)
m_creature->SummonCreature(NPC_ACOLYTE_OF_SHADRON, AcolyteofShadron.x, AcolyteofShadron.y , AcolyteofShadron.z, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN,20000);
else
m_creature->SummonCreature(NPC_ACOLYTE_OF_SHADRON, AcolyteofShadron2.x, AcolyteofShadron2.y , AcolyteofShadron2.z, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN,20000);
break;
}
case NPC_VESPERON:
{
if (pInstance && !pInstance->GetData(TYPE_SARTHARION_EVENT) == IN_PROGRESS)
Creature* Acolyte = m_creature->SummonCreature(NPC_ACOLYTE_OF_VESPERON, AcolyteofVesperon.x, AcolyteofVesperon.y , AcolyteofVesperon.z, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN,20000);
else
Creature* Acolyte = m_creature->SummonCreature(NPC_ACOLYTE_OF_VESPERON, AcolyteofVesperon2.x, AcolyteofVesperon2.y , AcolyteofVesperon2.z, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN,20000);
iTextId = WHISPER_OPEN_PORTAL;
break;
}
}
DoRaidWhisper(iTextId);
@@ -745,6 +827,8 @@ struct mob_tenebronAI : public dummy_dragonAI
void KilledUnit(Unit* pVictim)
{
DoScriptText(RAND(SAY_TENEBRON_SLAY_1,SAY_TENEBRON_SLAY_2), m_creature);
if (pInstance->GetData(TYPE_SARTHARION_EVENT) == IN_PROGRESS)
achievProgress = 1;
}
void UpdateAI(const uint32 uiDiff)
@@ -767,6 +851,15 @@ struct mob_tenebronAI : public dummy_dragonAI
else
m_uiShadowFissureTimer -= uiDiff;
// Hach Egg
if (m_uiHatchEggTimer <= uiDiff)
{
OpenPortal();
m_uiHatchEggTimer = 30000;
}
else
m_uiHatchEggTimer -= uiDiff;
// shadow breath
if (m_uiShadowBreathTimer <= uiDiff)
{
@@ -821,6 +914,8 @@ struct mob_shadronAI : public dummy_dragonAI
void KilledUnit(Unit* pVictim)
{
DoScriptText(RAND(SAY_SHADRON_SLAY_1,SAY_SHADRON_SLAY_2), m_creature);
if (pInstance->GetData(TYPE_SARTHARION_EVENT) == IN_PROGRESS)
achievProgress = 2;
}
void UpdateAI(const uint32 uiDiff)
@@ -843,6 +938,18 @@ struct mob_shadronAI : public dummy_dragonAI
else
m_uiShadowFissureTimer -= uiDiff;
// Portal Event
if (m_uiAcolyteShadronTimer <= uiDiff)
{
if (m_creature->HasAura(SPELL_GIFT_OF_TWILIGTH_SHA))
return;
OpenPortal();
m_uiAcolyteShadronTimer = urand(60000,65000);
}
else
m_uiAcolyteShadronTimer -= uiDiff;
// shadow breath
if (m_uiShadowBreathTimer <= uiDiff)
{
@@ -891,6 +998,8 @@ struct mob_vesperonAI : public dummy_dragonAI
void KilledUnit(Unit* pVictim)
{
DoScriptText(RAND(SAY_VESPERON_SLAY_1,SAY_VESPERON_SLAY_2), m_creature);
if (pInstance->GetData(TYPE_SARTHARION_EVENT) == IN_PROGRESS)
achievProgress = 3;
}
void UpdateAI(const uint32 uiDiff)
@@ -913,6 +1022,16 @@ struct mob_vesperonAI : public dummy_dragonAI
else
m_uiShadowFissureTimer -= uiDiff;
// Portal Event
if (m_uiAcolyteVesperonTimer <= uiDiff)
{
OpenPortal();
DoCast(m_creature->getVictim(), SPELL_TWILIGHT_TORMENT_VESP);
m_uiAcolyteVesperonTimer = urand(60000,70000);
}
else
m_uiAcolyteVesperonTimer -= uiDiff;
// shadow breath
if (m_uiShadowBreathTimer <= uiDiff)
{
@@ -944,17 +1063,28 @@ struct mob_acolyte_of_shadronAI : public ScriptedAI
}
ScriptedInstance* pInstance;
uint32 uiShiftEffectTimer;
void Reset()
{
uiShiftEffectTimer = 1000;
if (pInstance)
{
Unit *pTarget = SelectTarget(SELECT_TARGET_TOPAGGRO, 0, 999, true);
Creature* pShadron = NULL;
Creature* pSartharion = ((Creature*)Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_SARTHARION)));
if (Creature* pShadron = ((Creature*)Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_SHADRON))))
//if not solo figth, buff main boss, else place debuff on mini-boss. both spells TARGET_SCRIPT
if (pInstance->GetData(TYPE_SARTHARION_EVENT) == IN_PROGRESS)
DoCast(m_creature, SPELL_GIFT_OF_TWILIGTH_SAR);
pSartharion->CastSpell(m_creature, SPELL_GIFT_OF_TWILIGTH_SAR, true);
else
DoCast(m_creature, SPELL_GIFT_OF_TWILIGTH_SHA);
{
pShadron->CastSpell(m_creature, SPELL_GIFT_OF_TWILIGTH_SHA,true);
pShadron->AddThreat(pTarget, 100.0f);
AttackStart(pShadron->getVictim());
}
}
m_creature->AddAura(SPELL_TWILIGHT_SHIFT_ENTER,m_creature);
}
void JustDied(Unit* killer)
@@ -962,20 +1092,37 @@ struct mob_acolyte_of_shadronAI : public ScriptedAI
if (pInstance)
{
Creature* pDebuffTarget = NULL;
Map *map = m_creature->GetMap();
if (map->IsDungeon())
{
Map::PlayerList const &PlayerList = map->GetPlayers();
if (PlayerList.isEmpty())
return;
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
{
if (i->getSource()->isAlive() && i->getSource()->HasAura(SPELL_TWILIGHT_SHIFT,0) && !i->getSource()->getVictim())
{
i->getSource()->CastSpell(i->getSource(),SPELL_TWILIGHT_SHIFT_REMOVAL_ALL,true);
i->getSource()->CastSpell(i->getSource(),SPELL_TWILIGHT_RESIDUE,true);
i->getSource()->RemoveAurasDueToSpell(SPELL_TWILIGHT_SHIFT);
i->getSource()->RemoveAurasDueToSpell(SPELL_TWILIGHT_SHIFT_ENTER);
}
}
}
if (pInstance->GetData(TYPE_SARTHARION_EVENT) == IN_PROGRESS)
{
//not solo fight, so main boss has deduff
pDebuffTarget = pInstance->instance->GetCreature(pInstance->GetData64(DATA_SARTHARION));
Creature* pDebuffTarget = ((Creature*)Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_SARTHARION)));
if (pDebuffTarget && pDebuffTarget->isAlive() && pDebuffTarget->HasAura(SPELL_GIFT_OF_TWILIGTH_SAR))
pDebuffTarget->RemoveAurasDueToSpell(SPELL_GIFT_OF_TWILIGTH_SAR);
}
else
{
//event not in progress, then solo fight and must remove debuff mini-boss
pDebuffTarget = pInstance->instance->GetCreature(pInstance->GetData64(DATA_SHADRON));
Creature* pDebuffTarget = ((Creature*)Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_SHADRON)));
if (pDebuffTarget && pDebuffTarget->isAlive() && pDebuffTarget->HasAura(SPELL_GIFT_OF_TWILIGTH_SHA))
pDebuffTarget->RemoveAurasDueToSpell(SPELL_GIFT_OF_TWILIGTH_SHA);
}
@@ -1011,6 +1158,10 @@ struct mob_acolyte_of_vesperonAI : public ScriptedAI
void Reset()
{
if (pInstance)
{
m_creature->AddAura(SPELL_TWILIGHT_SHIFT_ENTER,m_creature);
}
DoCast(m_creature, SPELL_TWILIGHT_TORMENT_VESP_ACO);
}
@@ -1019,10 +1170,33 @@ struct mob_acolyte_of_vesperonAI : public ScriptedAI
// remove twilight torment on Vesperon
if (pInstance)
{
Creature* pVesperon = pInstance->instance->GetCreature(pInstance->GetData64(DATA_VESPERON));
Creature* pVesperon = ((Creature*)Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_VESPERON)));
if (pVesperon && pVesperon->isAlive() && pVesperon->HasAura(SPELL_TWILIGHT_TORMENT_VESP))
pVesperon->RemoveAurasDueToSpell(SPELL_TWILIGHT_TORMENT_VESP);
Map *map = m_creature->GetMap();
if (map->IsDungeon())
{
Map::PlayerList const &PlayerList = map->GetPlayers();
if (PlayerList.isEmpty())
return;
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
{
if (i->getSource()->isAlive() && i->getSource()->HasAura(SPELL_TWILIGHT_SHIFT,0) && !i->getSource()->getVictim())
{
i->getSource()->CastSpell(i->getSource(),SPELL_TWILIGHT_SHIFT_REMOVAL_ALL,true);
i->getSource()->CastSpell(i->getSource(),SPELL_TWILIGHT_RESIDUE,true);
i->getSource()->RemoveAurasDueToSpell(SPELL_TWILIGHT_SHIFT);
i->getSource()->RemoveAurasDueToSpell(SPELL_TWILIGHT_SHIFT_ENTER);
}
if (i->getSource()->isAlive() && i->getSource()->HasAura(SPELL_TWILIGHT_TORMENT_VESP,0) && !i->getSource()->getVictim())
i->getSource()->RemoveAurasDueToSpell(SPELL_TWILIGHT_SHIFT);
}
}
}
}
@@ -1044,17 +1218,39 @@ CreatureAI* GetAI_mob_acolyte_of_vesperon(Creature* pCreature)
## Mob Twilight Eggs
######*/
struct mob_twilight_eggsAI : public ScriptedAI
struct mob_twilight_eggsAI : public Scripted_NoMovementAI
{
mob_twilight_eggsAI(Creature* pCreature) : ScriptedAI(pCreature) {}
mob_twilight_eggsAI(Creature* pCreature) : Scripted_NoMovementAI(pCreature)
{
pInstance = pCreature->GetInstanceData();
}
uint32 m_uiFadeArmorTimer;
uint32 m_uiHatchEggTimer;
ScriptedInstance* pInstance;
void Reset()
{
m_uiHatchEggTimer = 20000;
m_uiFadeArmorTimer = 1000;
}
void SpawnWhelps()
{
if (!pInstance->GetData(TYPE_SARTHARION_EVENT) == IN_PROGRESS)
m_creature->SummonCreature(NPC_TWILIGHT_WHELP, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 60000);
else
m_creature->SummonCreature(NPC_SHARTHARION_TWILIGHT_WHELP, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 60000);
m_creature->DealDamage(m_creature, m_creature->GetHealth());
}
void UpdateAI(const uint32 uiDiff)
{
if (m_uiHatchEggTimer <= uiDiff)
{
SpawnWhelps();
}
else
m_uiHatchEggTimer -= uiDiff;
}
void AttackStart(Unit* pWho) {}
void MoveInLineOfSight(Unit* pWho) {}
};
@@ -1064,6 +1260,68 @@ CreatureAI* GetAI_mob_twilight_eggs(Creature* pCreature)
return new mob_twilight_eggsAI(pCreature);
}
// Flame Tzunami
struct npc_flame_tsunamiAI : public ScriptedAI
{
npc_flame_tsunamiAI(Creature* pCreature) : ScriptedAI(pCreature)
{
m_creature->HasAura(57492);
}
uint32 Tsunami_Timer;
void Reset()
{
Tsunami_Timer = 100;
m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
}
void UpdateAI(const uint32 diff)
{
if (Tsunami_Timer <= diff)
{
DoCast(m_creature, SPELL_FLAME_TSUNAMI_DMG_AURA);
Tsunami_Timer = 1000;
} else Tsunami_Timer -= diff;
}
};
// Twilight Fissure
struct npc_twilight_fissureAI : public Scripted_NoMovementAI
{
npc_twilight_fissureAI(Creature* pCreature) : Scripted_NoMovementAI(pCreature)
{
Reset();
}
uint32 VoidBlast_Timer;
void Reset()
{
VoidBlast_Timer = 5000;
}
void UpdateAI(const uint32 diff)
{
if (VoidBlast_Timer <= diff)
{
DoCast(m_creature->getVictim(), RAID_MODE(SPELL_VOID_BLAST, SPELL_VOID_BLAST_H));
VoidBlast_Timer = 9000;
m_creature->Kill(m_creature);
} else VoidBlast_Timer -= diff;
}
};
CreatureAI* GetAI_npc_flame_tsunami(Creature* pCreature)
{
return new npc_flame_tsunamiAI(pCreature);
}
CreatureAI* GetAI_npc_twilight_fissure(Creature* pCreature)
{
return new npc_twilight_fissureAI(pCreature);
}
/*######
## Mob Twilight Whelps
######*/
@@ -1142,6 +1400,16 @@ void AddSC_boss_sartharion()
newscript->GetAI = &GetAI_mob_twilight_eggs;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "npc_flame_tsunami";
newscript->GetAI = &GetAI_npc_flame_tsunami;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "npc_twilight_fissure";
newscript->GetAI = &GetAI_npc_twilight_fissure;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "mob_twilight_whelp";
newscript->GetAI = &GetAI_mob_twilight_whelp;