Core/Spells: define spell attributes: SPELL_ATTR1_MELEE_COMBAT_SPELL, SPELL_ATTR1_FARSIGHT, SPELL_ATTR1_DONT_DISPLAY_IN_AURA_BAR

This commit is contained in:
QAston
2011-07-05 15:40:17 +02:00
parent 0039ca5861
commit 2bf3bc334c
3 changed files with 5 additions and 5 deletions
@@ -308,11 +308,11 @@ enum SpellAttr1
SPELL_ATTR1_CHANNELED_2 = 0x00000040, // 6
SPELL_ATTR1_NEGATIVE = 0x00000080, // 7
SPELL_ATTR1_NOT_IN_COMBAT_TARGET = 0x00000100, // 8 Spell req target not to be in combat state
SPELL_ATTR1_UNK9 = 0x00000200, // 9 melee spells
SPELL_ATTR1_MELEE_COMBAT_SPELL = 0x00000200, // 9 spells with this flag can be cast only if caster is able to melee attack target
SPELL_ATTR1_NO_THREAT = 0x00000400, // 10 no generates threat on cast 100% (old NO_INITIAL_AGGRO)
SPELL_ATTR1_UNK11 = 0x00000800, // 11 aura
SPELL_ATTR1_UNK12 = 0x00001000, // 12
SPELL_ATTR1_USE_RADIUS_AS_MAX_DISTANCE = 0x00002000, // 13 Client removes farsight on aura loss
SPELL_ATTR1_FARSIGHT = 0x00002000, // 13 Client removes farsight on aura loss
SPELL_ATTR1_CHANNEL_TRACK_TARGET = 0x00004000, // 14 Client automatically forces player to face target when channeling
SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY = 0x00008000, // 15 remove auras on immunity
SPELL_ATTR1_UNAFFECTED_BY_SCHOOL_IMMUNE = 0x00010000, // 16 on immuniy
@@ -327,7 +327,7 @@ enum SpellAttr1
SPELL_ATTR1_UNK25 = 0x02000000, // 25
SPELL_ATTR1_UNK26 = 0x04000000, // 26 works correctly with [target=focus] and [target=mouseover] macros?
SPELL_ATTR1_UNK27 = 0x08000000, // 27
SPELL_ATTR1_IGNORE_IMMUNITY = 0x10000000, // 28 removed from Chains of Ice 3.3.0
SPELL_ATTR1_DONT_DISPLAY_IN_AURA_BAR = 0x10000000, // 28 client doesn't display these spells in aura bar
SPELL_ATTR1_CHANNEL_DISPLAY_SPELL_NAME = 0x20000000, // 29 spell name is displayed in cast bar instead of 'channeling' text
SPELL_ATTR1_ENABLE_AT_DODGE = 0x40000000, // 30 Overpower, Wolverine Bite
SPELL_ATTR1_UNK31 = 0x80000000 // 31