Some more engrish to english logerror updates.
--HG-- branch : trunk
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@@ -264,7 +264,7 @@ Corpse* ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool /*insign
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return NULL;
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}
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DEBUG_LOG("Deleting Corpse and spawning bones.");
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DEBUG_LOG("Deleting Corpse and spawned bones.");
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//Map* map = corpse->FindMap();
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