Some more engrish to english logerror updates.
--HG-- branch : trunk
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@@ -61,7 +61,7 @@ void GuardAI::EnterEvadeMode()
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{
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if (!me->isAlive())
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{
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DEBUG_LOG("Creature stopped attacking because he's dead [guid=%u]", me->GetGUIDLow());
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DEBUG_LOG("Creature stopped attacking because he is dead [guid=%u]", me->GetGUIDLow());
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me->GetMotionMaster()->MoveIdle();
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i_state = STATE_NORMAL;
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@@ -76,7 +76,7 @@ void GuardAI::EnterEvadeMode()
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if (!victim)
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{
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DEBUG_LOG("Creature stopped attacking because victim is non exist [guid=%u]", me->GetGUIDLow());
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DEBUG_LOG("Creature stopped attacking because victim does not exist [guid=%u]", me->GetGUIDLow());
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}
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else if (!victim ->isAlive())
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{
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