[7723] New AI call EnterCombat called at enter creature to combat (and re-enter if leave by some reason). Author: VladimirMangos

--HG--
branch : trunk
This commit is contained in:
megamage
2009-04-27 19:14:37 -05:00
parent d4c75dddea
commit 2b753d0f23
7 changed files with 14 additions and 19 deletions
+1 -1
View File
@@ -1149,7 +1149,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
bool isInCombat() const { return HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT); }
void CombatStart(Unit* target);
void SetInCombatState(bool PvP);
void SetInCombatState(bool PvP, Unit* enemy = NULL);
void SetInCombatWith(Unit* enemy);
void ClearInCombat();
uint32 GetCombatTimer() const { return m_CombatTimer; }