[7723] New AI call EnterCombat called at enter creature to combat (and re-enter if leave by some reason). Author: VladimirMangos

--HG--
branch : trunk
This commit is contained in:
megamage
2009-04-27 19:14:37 -05:00
parent d4c75dddea
commit 2b753d0f23
7 changed files with 14 additions and 19 deletions
+1 -1
View File
@@ -263,11 +263,11 @@ class TRINITY_DLL_SPEC CreatureEventAI : public CreatureAI
void JustRespawned();
void Reset();
void JustReachedHome();
void EnterCombat(Unit *enemy);
void EnterEvadeMode();
void JustDied(Unit* killer);
void KilledUnit(Unit* victim);
void JustSummoned(Creature* pUnit);
void Aggro(Unit *who);
void AttackStart(Unit *who);
void MoveInLineOfSight(Unit *who);
void SpellHit(Unit* pUnit, const SpellEntry* pSpell);