[7723] New AI call EnterCombat called at enter creature to combat (and re-enter if leave by some reason). Author: VladimirMangos
--HG-- branch : trunk
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@@ -263,11 +263,11 @@ class TRINITY_DLL_SPEC CreatureEventAI : public CreatureAI
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void JustRespawned();
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void Reset();
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void JustReachedHome();
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void EnterCombat(Unit *enemy);
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void EnterEvadeMode();
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void JustDied(Unit* killer);
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void KilledUnit(Unit* victim);
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void JustSummoned(Creature* pUnit);
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void Aggro(Unit *who);
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void AttackStart(Unit *who);
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void MoveInLineOfSight(Unit *who);
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void SpellHit(Unit* pUnit, const SpellEntry* pSpell);
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