Fix a crash in Player::KilledMonsterCredit, do not use any revs between 6093 and this.
--HG-- branch : trunk
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+7
-1
@@ -14022,7 +14022,13 @@ void Player::KilledMonster( CreatureInfo const* cInfo, uint64 guid )
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void Player::KilledMonsterCredit( uint32 entry, uint64 guid )
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{
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uint32 addkillcount = 1;
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GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, guid ? GetMap()->GetCreature(guid)->GetEntry() : entry, addkillcount);
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uint32 real_entry = entry;
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if (guid)
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if (Creature *killed = GetMap()->GetCreature(guid) )
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if (killed->GetEntry())
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real_entry = killed->GetEntry();
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GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, real_entry, addkillcount);
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for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i )
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{
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uint32 questid = GetQuestSlotQuestId(i);
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