Revert "Core: more more cleanup" - Build test anyone?
This reverts commit 20cd4c71ee.
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@@ -176,9 +176,9 @@ public:
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{
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if (AggroYellTimer <= diff)
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{
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if (Unit* member = Unit::GetUnit(*me, Council[YellCounter]))
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if (Unit* pMember = Unit::GetUnit(*me, Council[YellCounter]))
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{
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DoScriptText(CouncilAggro[YellCounter].entry, member);
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DoScriptText(CouncilAggro[YellCounter].entry, pMember);
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AggroYellTimer = CouncilAggro[YellCounter].timer;
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}
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++YellCounter;
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@@ -191,10 +191,10 @@ public:
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{
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if (EnrageTimer <= diff)
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{
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if (Unit* member = Unit::GetUnit(*me, Council[YellCounter]))
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if (Unit* pMember = Unit::GetUnit(*me, Council[YellCounter]))
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{
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member->CastSpell(member, SPELL_BERSERK, true);
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DoScriptText(CouncilEnrage[YellCounter].entry, member);
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pMember->CastSpell(pMember, SPELL_BERSERK, true);
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DoScriptText(CouncilEnrage[YellCounter].entry, pMember);
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EnrageTimer = CouncilEnrage[YellCounter].timer;
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}
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++YellCounter;
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@@ -242,19 +242,19 @@ public:
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DeathCount = 0;
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Creature* member = NULL;
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Creature* pMember = NULL;
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for (uint8 i = 0; i < 4; ++i)
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{
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member = Unit::GetCreature((*me), Council[i]);
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if (!member)
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pMember = Unit::GetCreature((*me), Council[i]);
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if (!pMember)
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continue;
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if (!member->isAlive())
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if (!pMember->isAlive())
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{
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member->RemoveCorpse();
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member->Respawn();
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pMember->RemoveCorpse();
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pMember->Respawn();
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}
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member->AI()->EnterEvadeMode();
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pMember->AI()->EnterEvadeMode();
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}
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if (instance)
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@@ -332,9 +332,9 @@ public:
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return;
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}
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Creature* member = (Unit::GetCreature(*me, Council[DeathCount]));
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if (member && member->isAlive())
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member->DealDamage(member, member->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
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Creature* pMember = (Unit::GetCreature(*me, Council[DeathCount]));
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if (pMember && pMember->isAlive())
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pMember->DealDamage(pMember, pMember->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
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++DeathCount;
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EndEventTimer = 1500;
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} else EndEventTimer -= diff;
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