*Prevent entering in instances if zone in combat - by Iskander

--HG--
branch : trunk
This commit is contained in:
Blaymoira
2009-02-13 23:53:06 +01:00
parent ffb5fb7445
commit 29f3d67fb8
4 changed files with 14 additions and 3 deletions
+1
View File
@@ -39,6 +39,7 @@ class TRINITY_DLL_DECL MapInstanced : public Map
void RemoveAllObjectsInRemoveList();
bool RemoveBones(uint64 guid, float x, float y);
void UnloadAll(bool pForce);
bool CanEnter(Player* player);
Map* GetInstance(const WorldObject* obj);
Map* FindMap(uint32 InstanceId) { return _FindMap(InstanceId); }