*Prevent entering in instances if zone in combat - by Iskander
--HG-- branch : trunk
This commit is contained in:
@@ -39,6 +39,7 @@ class TRINITY_DLL_DECL MapInstanced : public Map
|
||||
void RemoveAllObjectsInRemoveList();
|
||||
bool RemoveBones(uint64 guid, float x, float y);
|
||||
void UnloadAll(bool pForce);
|
||||
bool CanEnter(Player* player);
|
||||
|
||||
Map* GetInstance(const WorldObject* obj);
|
||||
Map* FindMap(uint32 InstanceId) { return _FindMap(InstanceId); }
|
||||
|
||||
Reference in New Issue
Block a user