Core/Pets: Initialize pet level properly (stupid mistake), and set loaded XP after initialization is completed.
--HG-- branch : trunk
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@@ -230,7 +230,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petentry, uint32 petnumber, bool c
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SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(time(NULL))); // cast can't be helped here
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SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(time(NULL))); // cast can't be helped here
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SetCreatorGUID(owner->GetGUID());
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SetCreatorGUID(owner->GetGUID());
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SetLevel(petlevel);
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InitStatsForLevel(petlevel);
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SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, fields[5].GetUInt32());
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SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, fields[5].GetUInt32());
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SynchronizeLevelWithOwner();
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SynchronizeLevelWithOwner();
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@@ -239,10 +239,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petentry, uint32 petnumber, bool c
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SetCanModifyStats(true);
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SetCanModifyStats(true);
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if (getPetType() == SUMMON_PET && !current) //all (?) summon pets come with full health when called, but not when they are current
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if (getPetType() == SUMMON_PET && !current) //all (?) summon pets come with full health when called, but not when they are current
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{
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InitStatsForLevel(petlevel);
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SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
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SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
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}
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else
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else
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{
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{
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uint32 savedhealth = fields[10].GetUInt32();
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uint32 savedhealth = fields[10].GetUInt32();
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