[7798] More Player::ActivateTaxiPathTo use improvements Author: VladimirMangos

* Provide more explicit way about spell that cast taxi flight if any
    * Remove incorrect states instead error reporting in case non-taximaster flight start (cast/script)
    * Remove mount_id arg from ActivateTaxiPathTo and implement support for 0 mount_id case (spell 32474)
    * Implement spell 32474 (except finilize part)
    * Provided Player::ActivateTaxiPathTo(uint32 taxi_path_id) function version for simplify one node to node paths use by id.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-05-08 18:52:12 -05:00
parent 7277ddd114
commit 29921b5bea
6 changed files with 84 additions and 44 deletions
+1
View File
@@ -217,6 +217,7 @@ class TRINITY_DLL_SPEC AuraEffect
void HandlePeriodicTriggerSpellWithValue(bool apply, bool Real);
void HandlePeriodicEnergize(bool Apply, bool Real);
void HandleAuraModResistanceExclusive(bool Apply, bool Real);
void HandleAuraSafeFall(bool Apply, bool Real);
void HandleAuraModPetTalentsPoints(bool Apply, bool Real);
void HandleModStealth(bool Apply, bool Real);
void HandleInvisibility(bool Apply, bool Real);