[7798] More Player::ActivateTaxiPathTo use improvements Author: VladimirMangos
* Provide more explicit way about spell that cast taxi flight if any
* Remove incorrect states instead error reporting in case non-taximaster flight start (cast/script)
* Remove mount_id arg from ActivateTaxiPathTo and implement support for 0 mount_id case (spell 32474)
* Implement spell 32474 (except finilize part)
* Provided Player::ActivateTaxiPathTo(uint32 taxi_path_id) function version for simplify one node to node paths use by id.
--HG--
branch : trunk
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@@ -217,6 +217,7 @@ class TRINITY_DLL_SPEC AuraEffect
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void HandlePeriodicTriggerSpellWithValue(bool apply, bool Real);
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void HandlePeriodicEnergize(bool Apply, bool Real);
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void HandleAuraModResistanceExclusive(bool Apply, bool Real);
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void HandleAuraSafeFall(bool Apply, bool Real);
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void HandleAuraModPetTalentsPoints(bool Apply, bool Real);
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void HandleModStealth(bool Apply, bool Real);
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void HandleInvisibility(bool Apply, bool Real);
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