*Same as previous commit, for pets. I know this could be optimized, but not sure how to do it correctly :/
--HG-- branch : trunk
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@@ -21265,8 +21265,8 @@ void Player::LearnPetTalent(uint64 petGuid, uint32 talentId, uint32 talentRank)
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return;
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return;
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// find current max talent rank (1~5)
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// find current max talent rank (1~5)
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uint8 curtalent_maxrank = 1;
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uint8 curtalent_maxrank = 0;
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for(uint8 rank = MAX_TALENT_RANK-1; rank > 0; --rank)
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for(uint8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank)
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{
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{
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if(talentInfo->RankID[rank] && pet->HasSpell(talentInfo->RankID[rank]))
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if(talentInfo->RankID[rank] && pet->HasSpell(talentInfo->RankID[rank]))
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{
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{
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