*Disable vehicle/creature driver movement when entering vehicle.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-06-03 00:24:07 -05:00
parent 7e3bb5c2d4
commit 297ce013a8
3 changed files with 12 additions and 2 deletions
+1
View File
@@ -61,6 +61,7 @@ class TRINITY_DLL_DECL NullCreatureAI : public CreatureAI
void AttackStart(Unit *) {}
void UpdateAI(const uint32) {}
void EnterEvadeMode() {}
void OnCharmed(bool apply) {}
static int Permissible(const Creature *) { return PERMIT_BASE_IDLE; }
};
+5 -2
View File
@@ -11655,7 +11655,10 @@ void Unit::RemoveFromWorld()
ExitVehicle();
if(GetCharmerGUID())
{
sLog.outCrash("Unit %u has charmer guid when removed from world", GetEntry());
assert(false);
}
WorldObject::RemoveFromWorld();
}
@@ -11701,7 +11704,7 @@ void Unit::UpdateCharmAI()
if(isCharmed())
{
i_disabledAI = i_AI;
if(isPossessed())
if(isPossessed() || ((Creature*)this)->isVehicle())
i_AI = new PossessedAI((Creature*)this);
else
i_AI = new PetAI((Creature*)this);
@@ -14000,7 +14003,7 @@ void Unit::SetPhaseMask(uint32 newPhaseMask, bool update)
return;
for(ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
if((*itr)->GetOwnerGUID() == GetGUID())
if((*itr)->GetTypeId() == TYPEID_UNIT)
(*itr)->SetPhaseMask(newPhaseMask,true);
for(int8 i = 0; i < MAX_SUMMON_SLOT; ++i)
+6
View File
@@ -25,6 +25,7 @@
#include "WorldPacket.h"
#include "Chat.h"
#include "CreatureAI.h"
Vehicle::Vehicle() : Creature(), m_vehicleInfo(NULL), m_usableSeatNum(0)
{
@@ -238,6 +239,8 @@ bool Vehicle::AddPassenger(Unit *unit, int8 seatId)
GetPositionZ() + unit->m_movementInfo.t_z,
GetOrientation());
unit->GetMotionMaster()->MoveIdle(MOTION_SLOT_IDLE);
WorldPacket data;
if(unit->GetTypeId() == TYPEID_PLAYER)
{
@@ -246,6 +249,8 @@ bool Vehicle::AddPassenger(Unit *unit, int8 seatId)
if(seat->first == 0 && seat->second.seatInfo->IsUsable()) // not right
{
setFaction(unit->getFaction());
AI()->OnCharmed(true);
GetMotionMaster()->MoveIdle();
((Player*)unit)->SetCharm(this, true);
((Player*)unit)->SetViewpoint(this, true);
((Player*)unit)->VehicleSpellInitialize();
@@ -291,6 +296,7 @@ void Vehicle::RemovePassenger(Unit *unit)
if(unit->GetTypeId() == TYPEID_PLAYER && seat->first == 0 && seat->second.seatInfo->IsUsable())
{
RestoreFaction();
AI()->OnCharmed(false);
((Player*)unit)->SetCharm(this, false);
((Player*)unit)->SetViewpoint(this, false);
((Player*)unit)->SendRemoveControlBar();