*Disable vehicle/creature driver movement when entering vehicle.
--HG-- branch : trunk
This commit is contained in:
@@ -61,6 +61,7 @@ class TRINITY_DLL_DECL NullCreatureAI : public CreatureAI
|
||||
void AttackStart(Unit *) {}
|
||||
void UpdateAI(const uint32) {}
|
||||
void EnterEvadeMode() {}
|
||||
void OnCharmed(bool apply) {}
|
||||
|
||||
static int Permissible(const Creature *) { return PERMIT_BASE_IDLE; }
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user