* Add support for sending quest completion text

* Original patch by NoFantasy - thank you
* Ported to Trinity by seirgy - thank you
* Closes issue #873

--HG--
branch : trunk
This commit is contained in:
Brian
2010-03-02 09:59:59 -07:00
parent 0f4855d8f3
commit 29666451f3
7 changed files with 108 additions and 70 deletions
+5 -2
View File
@@ -541,12 +541,13 @@ void PlayerMenu::SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID
void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest )
{
std::string Title,Details,Objectives,EndText;
std::string Title, Details, Objectives, EndText, CompletedText;
std::string ObjectiveText[QUEST_OBJECTIVES_COUNT];
Title = pQuest->GetTitle();
Details = pQuest->GetDetails();
Objectives = pQuest->GetObjectives();
EndText = pQuest->GetEndText();
CompletedText = pQuest->GetCompletedText();
for (int i=0; i<QUEST_OBJECTIVES_COUNT; ++i)
ObjectiveText[i]=pQuest->ObjectiveText[i];
@@ -564,6 +565,8 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest )
Objectives=ql->Objectives[loc_idx];
if (ql->EndText.size() > loc_idx && !ql->EndText[loc_idx].empty())
EndText=ql->EndText[loc_idx];
if (ql->CompletedText.size() > (size_t)loc_idx && !ql->CompletedText[loc_idx].empty())
CompletedText=ql->CompletedText[loc_idx];
for (int i=0; i<QUEST_OBJECTIVES_COUNT; ++i)
if (ql->ObjectiveText[i].size() > loc_idx && !ql->ObjectiveText[i][loc_idx].empty())
@@ -652,7 +655,7 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest )
data << Objectives;
data << Details;
data << EndText;
data << uint8(0); // some string
data << CompletedText; // display in quest objectives window once all objectives are completed
for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; ++iI)
{