[7731] Some code cleanups, warrning fixes. Author: VladimirMangos

--HG--
branch : trunk
This commit is contained in:
megamage
2009-04-29 00:31:03 -05:00
parent de11b9e901
commit 295b634ca6
26 changed files with 108 additions and 132 deletions
+7 -7
View File
@@ -160,11 +160,11 @@ class BGQueueInviteEvent : public BasicEvent
class BGQueueRemoveEvent : public BasicEvent
{
public:
BGQueueRemoveEvent(const uint64& pl_guid, uint32 bgInstanceGUID, BattleGroundTypeId BgTypeId, BattleGroundQueueTypeId bgQueueTypeId, uint32 removeTime) :
m_PlayerGuid(pl_guid), m_BgInstanceGUID(bgInstanceGUID), m_BgTypeId(BgTypeId), m_BgQueueTypeId(bgQueueTypeId), m_RemoveTime(removeTime)
{
};
virtual ~BGQueueRemoveEvent() {};
BGQueueRemoveEvent(const uint64& pl_guid, uint32 bgInstanceGUID, BattleGroundTypeId BgTypeId, BattleGroundQueueTypeId bgQueueTypeId, uint32 removeTime)
: m_PlayerGuid(pl_guid), m_BgInstanceGUID(bgInstanceGUID), m_RemoveTime(removeTime), m_BgTypeId(BgTypeId), m_BgQueueTypeId(bgQueueTypeId)
{}
virtual ~BGQueueRemoveEvent() {}
virtual bool Execute(uint64 e_time, uint32 p_time);
virtual void Abort(uint64 e_time);
@@ -196,7 +196,7 @@ class BattleGroundMgr
void SendAreaSpiritHealerQueryOpcode(Player *pl, BattleGround *bg, const uint64& guid);
/* Battlegrounds */
BattleGround* GetBattleGroundThroughClientInstance(uint32 instanceId, BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLevel queue_id);
BattleGround* GetBattleGroundThroughClientInstance(uint32 instanceId, BattleGroundTypeId bgTypeId);
BattleGround* GetBattleGround(uint32 InstanceID, BattleGroundTypeId bgTypeId); //there must be uint32 because MAX_BATTLEGROUND_TYPE_ID means unknown
BattleGround* GetBattleGroundTemplate(BattleGroundTypeId bgTypeId);
@@ -253,7 +253,7 @@ class BattleGroundMgr
BattleGroundSet m_BattleGrounds[MAX_BATTLEGROUND_TYPE_ID];
std::set<uint32> m_ClientBattleGroundIds[MAX_BATTLEGROUND_TYPE_ID][MAX_BATTLEGROUND_QUEUES]; //the instanceids just visible for the client
uint32 m_NextRatingDiscardUpdate;
uint64 m_NextAutoDistributionTime;
time_t m_NextAutoDistributionTime;
uint32 m_AutoDistributionTimeChecker;
bool m_ArenaTesting;
bool m_Testing;