[7731] Some code cleanups, warrning fixes. Author: VladimirMangos
--HG-- branch : trunk
This commit is contained in:
@@ -490,8 +490,8 @@ large groups are disadvantageous, because they will be kicked first if invitatio
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*/
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void BattleGroundQueue::FillPlayersToBG(BattleGround* bg, BGQueueIdBasedOnLevel queue_id)
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{
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uint32 hordeFree = bg->GetFreeSlotsForTeam(HORDE);
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uint32 aliFree = bg->GetFreeSlotsForTeam(ALLIANCE);
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int32 hordeFree = bg->GetFreeSlotsForTeam(HORDE);
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int32 aliFree = bg->GetFreeSlotsForTeam(ALLIANCE);
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//iterator for iterating through bg queue
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GroupsQueueType::const_iterator Ali_itr = m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE].begin();
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@@ -521,8 +521,8 @@ void BattleGroundQueue::FillPlayersToBG(BattleGround* bg, BGQueueIdBasedOnLevel
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*/
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// At first we need to compare free space in bg and our selection pool
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int32 diffAli = aliFree - m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount();
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int32 diffHorde = hordeFree - m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount();
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int32 diffAli = aliFree - int32(m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount());
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int32 diffHorde = hordeFree - int32(m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount());
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while( abs(diffAli - diffHorde) > 1 && (m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount() > 0 || m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount() > 0) )
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{
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//each cycle execution we need to kick at least 1 group
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@@ -558,8 +558,8 @@ void BattleGroundQueue::FillPlayersToBG(BattleGround* bg, BGQueueIdBasedOnLevel
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}
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}
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//count diffs after small update
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diffAli = aliFree - m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount();
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diffHorde = hordeFree - m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount();
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diffAli = aliFree - int32(m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount());
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diffHorde = hordeFree - int32(m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount());
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}
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}
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@@ -739,8 +739,6 @@ void BattleGroundQueue::Update(BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLeve
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m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_HORDE].empty() )
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return;
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BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId, arenaType);
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//battleground with free slot for player should be always in the beggining of the queue
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// maybe it would be better to create bgfreeslotqueue for each queue_id_based_on_level
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BGFreeSlotQueueType::iterator itr, next;
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@@ -1438,7 +1436,7 @@ void BattleGroundMgr::BuildPlayerJoinedBattleGroundPacket(WorldPacket *data, Pla
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*data << uint64(plr->GetGUID());
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}
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BattleGround * BattleGroundMgr::GetBattleGroundThroughClientInstance(uint32 instanceId, BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLevel queue_id)
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BattleGround * BattleGroundMgr::GetBattleGroundThroughClientInstance(uint32 instanceId, BattleGroundTypeId bgTypeId)
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{
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//cause at HandleBattleGroundJoinOpcode the clients sends the instanceid he gets from
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//SMSG_BATTLEFIELD_LIST we need to find the battleground with this clientinstance-id
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@@ -1767,7 +1765,7 @@ void BattleGroundMgr::InitAutomaticArenaPointDistribution()
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}
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else
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{
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m_NextAutoDistributionTime = (*result)[0].GetUInt64();
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m_NextAutoDistributionTime = time_t((*result)[0].GetUInt64());
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delete result;
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}
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sLog.outDebug("Automatic Arena Point Distribution initialized.");
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