Add own function to send AI_Reaction packet. by NoFantasy
--HG-- branch : trunk
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@@ -640,6 +640,8 @@ class TRINITY_DLL_SPEC Creature : public Unit
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bool canStartAttack(Unit const* u, bool force) const;
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float GetAttackDistance(Unit const* pl) const;
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void SendAIReaction(AiReaction reactionType);
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Unit* SelectNearestTarget(float dist = 0) const;
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void DoFleeToGetAssistance();
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void CallForHelp(float fRadius);
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