Core/Units: Fix more issues in Unit::_IsValidAttackTarget. (Documentation on changes compared to the client function included)

This commit is contained in:
Machiavelli
2011-11-17 19:05:25 +01:00
parent 8ea8dd4f3d
commit 28d1cc9cfe
+9 -11
View File
@@ -12166,13 +12166,8 @@ bool Unit::_IsValidAttackTarget(Unit const* target, SpellInfo const* bySpell) co
&& target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE)) && target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE))
return false; return false;
//! since 'this' in the client's context of this function *always* resembles the _player_ (feel free to correct me),
//! in the server context we will ignore the this->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE) (possibly misnamed) check for non-players.
//! Feel free to change this if a more proper solution is found.
bool ignoreOwnOOCFlag = true;
if (Player const* playerAttacker = ToPlayer()) if (Player const* playerAttacker = ToPlayer())
{ {
ignoreOwnOOCFlag = false;
if (playerAttacker->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_UNK19)) if (playerAttacker->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_UNK19))
return false; return false;
} }
@@ -12184,11 +12179,12 @@ bool Unit::_IsValidAttackTarget(Unit const* target, SpellInfo const* bySpell) co
|| (!target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED) && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PASSIVE)) || (!target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED) && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PASSIVE))
//! Also notable: in CGUnit_C__CanAttack the third parameter is a boolean that determines if the following flag check is exempted or not //! Also notable: in CGUnit_C__CanAttack the third parameter is a boolean that determines if the following flag check is exempted or not
|| (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED) && target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE)) || (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED) && target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE))
|| (!ignoreOwnOOCFlag && target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED) && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE))) || (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED) && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE)))
return false; return false;
// CvC case - can attack each other only when one of them is hostile // CvC case - can attack each other only when one of them is hostile
if (!HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED) && !target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED)) if (GetTypeId() == TYPEID_UNIT && !HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED)
&& target->GetTypeId() == TYPEID_UNIT && !target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED))
return GetReactionTo(target) <= REP_HOSTILE || target->GetReactionTo(this) <= REP_HOSTILE; return GetReactionTo(target) <= REP_HOSTILE || target->GetReactionTo(this) <= REP_HOSTILE;
// PvP, PvC, CvP case // PvP, PvC, CvP case
@@ -12201,8 +12197,8 @@ bool Unit::_IsValidAttackTarget(Unit const* target, SpellInfo const* bySpell) co
if (creatureAttacker && creatureAttacker->GetCreatureInfo()->type_flags & CREATURE_TYPEFLAGS_UNK26) if (creatureAttacker && creatureAttacker->GetCreatureInfo()->type_flags & CREATURE_TYPEFLAGS_UNK26)
return false; return false;
Player const* playerAffectingAttacker = HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED) ? GetAffectingPlayer() : NULL; Player const* playerAffectingAttacker = GetAffectingPlayer();
Player const* playerAffectingTarget = target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED) ? target->GetAffectingPlayer() : NULL; Player const* playerAffectingTarget = target->GetAffectingPlayer();
// check duel - before sanctuary checks // check duel - before sanctuary checks
if (playerAffectingAttacker && playerAffectingTarget) if (playerAffectingAttacker && playerAffectingTarget)
@@ -12211,8 +12207,10 @@ bool Unit::_IsValidAttackTarget(Unit const* target, SpellInfo const* bySpell) co
// PvP case - can't attack when attacker or target are in sanctuary // PvP case - can't attack when attacker or target are in sanctuary
// however, 13850 client doesn't allow to attack when one of the unit's has sanctuary flag and is pvp // however, 13850 client doesn't allow to attack when one of the unit's has sanctuary flag and is pvp
if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED) && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED) //! Machiavelli edit: I don't know if the unit flag check is correct here. In the above checks UNIT_FLAG_PVP_ATTACKABLE (0x80 in 12340) was replaced
&& ((target->GetByteValue(UNIT_FIELD_BYTES_2, 1) & UNIT_BYTE2_FLAG_SANCTUARY) || (GetByteValue(UNIT_FIELD_BYTES_2, 1) & UNIT_BYTE2_FLAG_SANCTUARY))) //! with the proper flag which has 0x80 in 13580 - however I cannot find proof if this flag is correctly used here or not.
if (/*target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE) && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE)
&& */((target->GetByteValue(UNIT_FIELD_BYTES_2, 1) & UNIT_BYTE2_FLAG_SANCTUARY) || (GetByteValue(UNIT_FIELD_BYTES_2, 1) & UNIT_BYTE2_FLAG_SANCTUARY)))
return false; return false;
// additional checks - only PvP case // additional checks - only PvP case