*Fix dispel chance mod calculation.

*Fix Escape artist-by Lightguard.

--HG--
branch : trunk
This commit is contained in:
QAston
2009-03-01 18:50:33 +01:00
parent 44de012148
commit 281f4ce49a
5 changed files with 54 additions and 11 deletions
+15
View File
@@ -5066,6 +5066,21 @@ void Aura::HandleShapeshiftBoosts(bool apply)
m_target->SetHealth(uint32(ceil((double)m_target->GetMaxHealth() * healthPercentage)));*/
}
bool Aura::GetDispelChance(Spell* spell)
{
// we assume that aura dispel chance is 100% on start
// need formula for level difference based chance
int32 miss_chance = 100;
// Apply dispel mod from aura caster
if (Unit *caster = GetCaster())
{
if ( Player* modOwner = caster->GetSpellModOwner() )
modOwner->ApplySpellMod(GetId(), SPELLMOD_RESIST_DISPEL_CHANCE, miss_chance, spell);
}
// Try dispel
return roll_chance_i(miss_chance);
}
void Aura::HandleAuraEmpathy(bool apply, bool Real)
{
if(m_target->GetTypeId() != TYPEID_UNIT)
+2
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@@ -312,6 +312,8 @@ class TRINITY_DLL_SPEC Aura
void HandleAuraAllowOnlyAbility(bool apply, bool Real);
void HandleShapeshiftBoosts(bool apply);
bool GetDispelChance(Spell* spell);
// Allow Apply Aura Handler to modify and access m_AuraDRGroup
void setDiminishGroup(DiminishingGroup group) { m_AuraDRGroup = group; }
DiminishingGroup getDiminishGroup() const { return m_AuraDRGroup; }
+14 -11
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@@ -3434,18 +3434,10 @@ void Spell::EffectDispel(uint32 i)
SpellEntry const* spellInfo = aur->GetSpellProto();
// Base dispel chance
// TODO: possible chance depend from spell level??
int32 miss_chance = 0;
// Apply dispel mod from aura caster
if (Unit *caster = aur->GetCaster())
{
if ( Player* modOwner = caster->GetSpellModOwner() )
modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_RESIST_DISPEL_CHANCE, miss_chance, this);
}
// Try dispel
if (roll_chance_i(miss_chance))
fail_list.push_back(aur->GetId());
else
if (aur->GetDispelChance(this))
success_list.push_back(std::pair<uint32,uint64>(aur->GetId(),aur->GetCasterGUID()));
else
fail_list.push_back(aur->GetId());
// Remove buff from list for prevent doubles
for (std::vector<Aura *>::iterator j = dispel_list.begin(); j != dispel_list.end(); )
{
@@ -4774,6 +4766,15 @@ void Spell::EffectScriptEffect(uint32 effIndex)
unitTarget->HandleEmoteCommand(EMOTE_STATE_DANCE);
break;
}
// Escape artist
case 20589:
{
if(!unitTarget)
return;
// It is said that removing effects by script should include dispel resist mods
unitTarget->RemoveSpellsCausingAuraWithDispel(SPELL_AURA_MOD_ROOT, this);
unitTarget->RemoveSpellsCausingAuraWithDispel(SPELL_AURA_MOD_DECREASE_SPEED, this);
}
// Mirren's Drinking Hat
case 29830:
{
@@ -6205,6 +6206,8 @@ void Spell::EffectDispelMechanic(uint32 i)
next = iter;
++next;
SpellEntry const *spell = sSpellStore.LookupEntry(iter->second->GetSpellProto()->Id);
if (!iter->second->GetDispelChance(this))
continue;
if(spell->Mechanic == mechanic || spell->EffectMechanic[iter->second->GetEffIndex()] == mechanic)
{
unitTarget->RemoveAurasDueToSpell(spell->Id);
+22
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@@ -476,6 +476,28 @@ void Unit::RemoveSpellsCausingAura(AuraType auraType)
}
}
void Unit::RemoveSpellsCausingAuraWithDispel(AuraType auraType, Spell * spell)
{
if (auraType >= TOTAL_AURAS) return;
AuraList::iterator iter, next;
for (iter = m_modAuras[auraType].begin(); iter != m_modAuras[auraType].end(); iter = next)
{
next = iter;
++next;
if (*iter)
{
if (!(*iter)->GetDispelChance(spell))
continue;
RemoveAurasDueToSpell((*iter)->GetId());
if (!m_modAuras[auraType].empty())
next = m_modAuras[auraType].begin();
else
return;
}
}
}
void Unit::RemoveAurasWithInterruptFlags(uint32 flag, uint32 except)
{
if(!(m_interruptMask & flag))
+1
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@@ -1234,6 +1234,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
void RemoveNotOwnSingleTargetAuras();
void RemoveSpellsCausingAura(AuraType auraType);
void RemoveSpellsCausingAuraWithDispel(AuraType auraType, Spell * spell);
void RemoveRankAurasDueToSpell(uint32 spellId);
bool RemoveNoStackAurasDueToAura(Aura *Aur);
void RemoveAurasWithInterruptFlags(uint32 flags, uint32 except = 0);