*Allow spells to summon vehicles.
--HG-- branch : trunk
This commit is contained in:
@@ -1621,6 +1621,43 @@ Creature* WorldObject::SummonCreature(uint32 id, float x, float y, float z, floa
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return pCreature;
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}
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Vehicle* WorldObject::SummonVehicle(uint32 entry, float x, float y, float z, float ang)
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{
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CreatureInfo const *ci = objmgr.GetCreatureTemplate(entry);
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if(!ci)
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return false;
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uint32 id = ci->spells[7]; //temp store id here
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VehicleEntry const *ve = sVehicleStore.LookupEntry(id);
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if(!ve)
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return false;
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Vehicle *v = new Vehicle;
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Map *map = GetMap();
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uint32 team = 0;
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if (GetTypeId()==TYPEID_PLAYER)
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team = ((Player*)this)->GetTeam();
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if(!v->Create(objmgr.GenerateLowGuid(HIGHGUID_VEHICLE), map, entry, id, team))
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{
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delete v;
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return NULL;
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}
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v->Relocate(x, y, z, ang);
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if(!v->IsPositionValid())
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{
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sLog.outError("ERROR: Vehicle (guidlow %d, entry %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)",
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v->GetGUIDLow(), v->GetEntry(), v->GetPositionX(), v->GetPositionY());
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delete v;
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return NULL;
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}
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map->Add((Creature*)v);
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return v;
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}
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Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetType petType, uint32 duration)
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{
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Pet* pet = new Pet(petType);
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+4
-2
@@ -104,6 +104,7 @@ class Player;
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class UpdateMask;
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class InstanceData;
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class GameObject;
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class Vehicle;
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typedef UNORDERED_MAP<Player*, UpdateData> UpdateDataMapType;
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@@ -498,9 +499,10 @@ class TRINITY_DLL_SPEC WorldObject : public Object
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Map * GetMap() const;
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Map const* GetBaseMap() const;
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Creature* SummonCreature(uint32 id, float x, float y, float z, float ang,TempSummonType spwtype,uint32 despwtime);
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Creature* SummonCreature(uint32 id, float x, float y, float z, float ang,TempSummonType spwtype,uint32 despwtime);
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Vehicle* SummonVehicle(uint32 entry, float x, float y, float z, float ang);
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GameObject* SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime);
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Creature* SummonTrigger(float x, float y, float z, float ang, uint32 dur, CreatureAI* (*GetAI)(Creature*) = NULL);
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Creature* SummonTrigger(float x, float y, float z, float ang, uint32 dur, CreatureAI* (*GetAI)(Creature*) = NULL);
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bool isActiveObject() const { return m_isActive; }
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void setActive(bool isActiveObject);
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void SetWorldObject(bool apply);
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+15
-3
@@ -4158,9 +4158,6 @@ SpellCastResult Spell::CheckCast(bool strict)
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{
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switch(m_spellInfo->EffectMiscValueB[i])
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{
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case SUMMON_TYPE_POSESSED:
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case SUMMON_TYPE_RACE_CONTROLLER:
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case SUMMON_TYPE_STEAM_TONK:
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case SUMMON_TYPE_DEMON:
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case SUMMON_TYPE_SUMMON:
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{
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@@ -4172,6 +4169,21 @@ SpellCastResult Spell::CheckCast(bool strict)
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break;
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}
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}
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SummonPropertiesEntry const *SummonProperties = sSummonPropertiesStore.LookupEntry(m_spellInfo->EffectMiscValueB[i]);
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if(!SummonProperties)
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break;
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switch(SummonProperties->Group)
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{
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case SUMMON_TYPE_POSSESSED:
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{
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if(m_caster->GetPetGUID())
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return SPELL_FAILED_ALREADY_HAVE_SUMMON;
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if(m_caster->GetCharmGUID())
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return SPELL_FAILED_ALREADY_HAVE_CHARM;
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break;
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}
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}
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break;
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}
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// Not used for summon?
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@@ -277,6 +277,7 @@ class Spell
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void EffectPickPocket(uint32 i);
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void EffectAddFarsight(uint32 i);
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void EffectSummonPossessed(uint32 i);
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void EffectSummonVehicle(uint32 i);
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void EffectSummonWild(uint32 i);
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void EffectSummonGuardian(uint32 i);
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void EffectHealMechanical(uint32 i);
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@@ -60,6 +60,7 @@
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#include "GridNotifiersImpl.h"
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#include "SkillDiscovery.h"
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#include "Formulas.h"
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#include "Vehicle.h"
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pEffect SpellEffects[TOTAL_SPELL_EFFECTS]=
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{
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@@ -3366,6 +3367,7 @@ void Spell::EffectSummonType(uint32 i)
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EffectSummonPossessed(i);
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break;
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case SUMMON_TYPE_VEHICLE:
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EffectSummonVehicle(i);
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break;
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}
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break;
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@@ -6776,6 +6778,19 @@ void Spell::EffectSummonPossessed(uint32 i)
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pet->SetCharmedOrPossessedBy(m_caster, true);
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}
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void Spell::EffectSummonVehicle(uint32 i)
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{
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uint32 entry = m_spellInfo->EffectMiscValue[i];
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if(!entry)
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return;
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float x, y, z;
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m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE);
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Vehicle *vehicle = m_caster->SummonVehicle(entry, x, y, z, m_caster->GetOrientation());
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vehicle->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id);
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}
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void Spell::EffectRenamePet(uint32 /*eff_idx*/)
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{
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if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT ||
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+7
-8
@@ -4379,14 +4379,13 @@ void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode)
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{
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for(int i = 0; i < 3; ++i)
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{
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if(AurSpellInfo->Effect[i] == SPELL_EFFECT_SUMMON &&
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(AurSpellInfo->EffectMiscValueB[i] == SUMMON_TYPE_POSESSED ||
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AurSpellInfo->EffectMiscValueB[i] == SUMMON_TYPE_RACE_CONTROLLER ||
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AurSpellInfo->EffectMiscValueB[i] == SUMMON_TYPE_STEAM_TONK))
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{
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((Player*)caster)->StopCastingCharm();
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break;
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}
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if(AurSpellInfo->Effect[i] == SPELL_EFFECT_SUMMON)
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if(SummonPropertiesEntry const *SummonProperties = sSummonPropertiesStore.LookupEntry(AurSpellInfo->EffectMiscValueB[i]))
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if(SummonProperties->Group == SUMMON_TYPE_POSSESSED)
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{
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((Player*)caster)->StopCastingCharm();
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break;
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}
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}
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}
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}
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