*Convert some tabs to 4 spaces.
--HG-- branch : trunk
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@@ -114,14 +114,14 @@ public PathMovementBase<Player>
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void SkipCurrentNode() { ++i_currentNode; }
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bool GetDestination(float& x, float& y, float& z) const { i_destinationHolder.GetDestination(x,y,z); return true; }
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private:
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// storage for preloading the flightmaster grid at end
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// before reaching final waypoint
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uint32 m_endMapId;
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uint32 m_preloadTargetNode;
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float m_endGridX;
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float m_endGridY;
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void PreloadEndGrid();
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private:
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// storage for preloading the flightmaster grid at end
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// before reaching final waypoint
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uint32 m_endMapId;
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uint32 m_preloadTargetNode;
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float m_endGridX;
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float m_endGridY;
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void PreloadEndGrid();
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};
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#endif
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