*Try to fix a bug that crash happens in GetInstance().
--HG-- branch : trunk
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@@ -569,7 +569,7 @@ ObjectAccessor::Update(uint32 diff)
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{
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Object* obj = *i_objects.begin();
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i_objects.erase(i_objects.begin());
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if (!obj)
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if (!obj || !obj->IsInWorld())
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continue;
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_buildUpdateObject(obj, update_players);
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obj->ClearUpdateMask(false);
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