*Fix a bug that player can change to an occupied seat on vehicle.
*Load full creature data for vehicles. --HG-- branch : trunk
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@@ -1719,6 +1719,8 @@ struct VehicleSeatEntry
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uint32 m_exitUISoundID; // 43
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int32 m_uiSkin; // 44
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uint32 m_flagsB; // 45
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bool IsUsable() const { return m_flags & 0x2000000; }
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};
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struct WorldMapAreaEntry
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