DB/Miscellaneous: Implement humans transforming into worgens at night inside Pyrewood Village.

And yet again some silly typo's, sorry guys.

Closes #3062
This commit is contained in:
Discover-
2011-12-25 01:21:09 +01:00
parent 173fb48fe2
commit 275aa8a7d8
4 changed files with 97 additions and 12 deletions
+4 -4
View File
@@ -186,10 +186,10 @@ class go_iruxos : public GameObjectScript
public:
go_iruxos() : GameObjectScript("go_iruxos") { }
bool OnGossipHello(Player* player, GameObject* /*go*/)
bool OnGossipHello(Player* player, GameObject* go)
{
if (player->GetQuestStatus(5381) == QUEST_STATUS_INCOMPLETE)
player->SummonCreature(11876, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
if (player->GetQuestStatus(QUEST_HAND_IRUXOS) == QUEST_STATUS_INCOMPLETE)
player->SummonCreature(NPC_DEMON_SPIRIT, go->GetPositionX(), go->GetPositionY(), go->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
return true;
}
@@ -285,7 +285,7 @@ class go_demon_portal : public GameObjectScript
{
if (player->GetQuestStatus(QUEST_PORTAL_OF_THE_LEGION) == QUEST_STATUS_INCOMPLETE)
{
if (Creature* guardian = player->SummonCreature(NPC_DEMON_GUARDIAN, GO->GetPositionX(), GO->GetPositionY(), GO->GetPositionZ(), 0.0f, TEMPSUMMON_DEAD_DESPAWN, 0))
if (Creature* guardian = player->SummonCreature(NPC_DEMON_GUARDIAN, go->GetPositionX(), go->GetPositionY(), go->GetPositionZ(), 0.0f, TEMPSUMMON_DEAD_DESPAWN, 0))
guardian->AI()->AttackStart(player);
}