DB/Miscellaneous: Implement humans transforming into worgens at night inside Pyrewood Village.
And yet again some silly typo's, sorry guys. Closes #3062
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@@ -186,10 +186,10 @@ class go_iruxos : public GameObjectScript
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public:
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go_iruxos() : GameObjectScript("go_iruxos") { }
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bool OnGossipHello(Player* player, GameObject* /*go*/)
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bool OnGossipHello(Player* player, GameObject* go)
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{
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if (player->GetQuestStatus(5381) == QUEST_STATUS_INCOMPLETE)
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player->SummonCreature(11876, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
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if (player->GetQuestStatus(QUEST_HAND_IRUXOS) == QUEST_STATUS_INCOMPLETE)
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player->SummonCreature(NPC_DEMON_SPIRIT, go->GetPositionX(), go->GetPositionY(), go->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
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return true;
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}
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@@ -285,7 +285,7 @@ class go_demon_portal : public GameObjectScript
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{
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if (player->GetQuestStatus(QUEST_PORTAL_OF_THE_LEGION) == QUEST_STATUS_INCOMPLETE)
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{
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if (Creature* guardian = player->SummonCreature(NPC_DEMON_GUARDIAN, GO->GetPositionX(), GO->GetPositionY(), GO->GetPositionZ(), 0.0f, TEMPSUMMON_DEAD_DESPAWN, 0))
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if (Creature* guardian = player->SummonCreature(NPC_DEMON_GUARDIAN, go->GetPositionX(), go->GetPositionY(), go->GetPositionZ(), 0.0f, TEMPSUMMON_DEAD_DESPAWN, 0))
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guardian->AI()->AttackStart(player);
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}
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