Fix crash when using a pool template with an entry > 65535, fixes issue #3632
--HG-- branch : trunk
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@@ -1604,7 +1604,7 @@ void Creature::Respawn(bool force)
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if (IsAIEnabled)
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AI()->JustRespawned();
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uint16 poolid = GetDBTableGUIDLow() ? sPoolMgr.IsPartOfAPool<Creature>(GetDBTableGUIDLow()) : 0;
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uint32 poolid = GetDBTableGUIDLow() ? sPoolMgr.IsPartOfAPool<Creature>(GetDBTableGUIDLow()) : 0;
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if (poolid)
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sPoolMgr.UpdatePool<Creature>(poolid, GetDBTableGUIDLow());
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@@ -318,7 +318,7 @@ void GameObject::Update(uint32 diff)
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return;
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}
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// respawn timer
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uint16 poolid = GetDBTableGUIDLow() ? sPoolMgr.IsPartOfAPool<GameObject>(GetDBTableGUIDLow()) : 0;
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uint32 poolid = GetDBTableGUIDLow() ? sPoolMgr.IsPartOfAPool<GameObject>(GetDBTableGUIDLow()) : 0;
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if (poolid)
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sPoolMgr.UpdatePool<GameObject>(poolid, GetDBTableGUIDLow());
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else
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@@ -560,7 +560,7 @@ void GameObject::Delete()
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SetGoState(GO_STATE_READY);
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SetUInt32Value(GAMEOBJECT_FLAGS, GetGOInfo()->flags);
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uint16 poolid = GetDBTableGUIDLow() ? sPoolMgr.IsPartOfAPool<GameObject>(GetDBTableGUIDLow()) : 0;
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uint32 poolid = GetDBTableGUIDLow() ? sPoolMgr.IsPartOfAPool<GameObject>(GetDBTableGUIDLow()) : 0;
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if (poolid)
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sPoolMgr.UpdatePool<GameObject>(poolid, GetDBTableGUIDLow());
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else
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