Fix possible total price overflow when buying items. Fix #3137.
Thanks to BroodWyrm for finding out the problem.
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@@ -20521,16 +20521,25 @@ bool Player::BuyItemFromVendorSlot(uint64 vendorguid, uint32 vendorslot, uint32
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}
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}
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uint32 price = crItem->IsGoldRequired(pProto) ? pProto->BuyPrice * count : 0;
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uint32 price = 0;
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if(crItem->IsGoldRequired(pProto))
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{
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uint32 maxCount = 0xFFFFFFFF / pProto->BuyPrice; //why price is int32? can be negative?
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if((uint32)count > maxCount)
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{
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sLog->outError("Player %s tried to buy %u item id %u, causing overflow", GetName(), (uint32)count, pProto->ItemId);
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count = (uint8)maxCount;
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}
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price = pProto->BuyPrice * count; //it should not exceed 0xFFFFFFFF
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// reputation discount
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if (price)
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// reputation discount
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price = uint32(floor(price * GetReputationPriceDiscount(pCreature)));
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if (!HasEnoughMoney(price))
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{
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SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, pCreature, item, 0);
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return false;
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if (!HasEnoughMoney(price))
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{
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SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, pCreature, item, 0);
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return false;
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}
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}
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if ((bag == NULL_BAG && slot == NULL_SLOT) || IsInventoryPos(bag, slot))
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