*Temp fix for aura stack check.
--HG-- branch : trunk
This commit is contained in:
+13
-9
@@ -139,14 +139,15 @@ SpellSpecific GetSpellSpecific(uint32 spellId)
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{
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//food/drink
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if (spellInfo->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED)
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for(int i = 0; i < 3; i++)
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if( spellInfo->EffectApplyAuraName[i]==SPELL_AURA_MOD_POWER_REGEN)
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return SPELL_DRINK;
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else if ( spellInfo->EffectApplyAuraName[i]==SPELL_AURA_MOD_REGEN)
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return SPELL_FOOD;
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{
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for(int i = 0; i < 3; i++)
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if( spellInfo->EffectApplyAuraName[i]==SPELL_AURA_MOD_POWER_REGEN)
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return SPELL_DRINK;
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else if ( spellInfo->EffectApplyAuraName[i]==SPELL_AURA_MOD_REGEN)
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return SPELL_FOOD;
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}
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// this may be a hack
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if((spellInfo->AttributesEx2 & SPELL_ATTR_EX2_FOOD)
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else if((spellInfo->AttributesEx2 & SPELL_ATTR_EX2_FOOD)
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&& !spellInfo->Category)
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return SPELL_WELL_FED;
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break;
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@@ -1157,8 +1158,8 @@ bool SpellMgr::IsNoStackSpellDueToSpell(uint32 spellId_1, uint32 spellId_2, bool
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// return false;
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//use data of highest rank spell(needed for spells which ranks have different effects)
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spellId_1=GetLastSpellInChain(spellId_1);
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spellId_2=GetLastSpellInChain(spellId_2);
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//spellId_1=GetLastSpellInChain(spellId_1);
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//spellId_2=GetLastSpellInChain(spellId_2);
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SpellEntry const *spellInfo_1 = sSpellStore.LookupEntry(spellId_1);
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SpellEntry const *spellInfo_2 = sSpellStore.LookupEntry(spellId_2);
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@@ -1216,6 +1217,9 @@ bool SpellMgr::IsNoStackSpellDueToSpell(uint32 spellId_1, uint32 spellId_2, bool
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}
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}
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if(spellInfo_1->SpellFamilyName && IsRankSpellDueToSpell(spellInfo_1, spellId_2))
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return true;
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//if spells have exactly the same effect they cannot stack
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for(uint32 i = 0; i < 3; ++i)
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if(spellInfo_1->Effect[i] != spellInfo_2->Effect[i]
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