Core/Auras: Replaced false with NULL since we are dealing with pointers
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@@ -3143,7 +3143,7 @@ void Unit::DeMorph()
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SetDisplayId(GetNativeDisplayId());
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SetDisplayId(GetNativeDisplayId());
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}
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}
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Aura * Unit::_TryStackingOrRefreshingExistingAura(SpellEntry const * newAura, uint8 effMask, int32 *baseAmount, Item * castItem, uint64 casterGUID)
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Aura* Unit::_TryStackingOrRefreshingExistingAura(SpellEntry const* newAura, uint8 effMask, int32* baseAmount /*= NULL*/, Item* castItem /*= NULL*/, uint64 casterGUID /*= 0*/)
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{
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{
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ASSERT(casterGUID);
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ASSERT(casterGUID);
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// passive and Incanter's Absorption and auras with different type can stack with themselves any number of times
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// passive and Incanter's Absorption and auras with different type can stack with themselves any number of times
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@@ -3155,13 +3155,13 @@ Aura * Unit::_TryStackingOrRefreshingExistingAura(SpellEntry const * newAura, ui
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castItemGUID = castItem->GetGUID();
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castItemGUID = castItem->GetGUID();
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// find current aura from spell and change it's stackamount, or refresh it's duration
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// find current aura from spell and change it's stackamount, or refresh it's duration
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if (Aura * foundAura = GetOwnedAura(newAura->Id, casterGUID, (sSpellMgr->GetSpellCustomAttr(newAura->Id) & SPELL_ATTR0_CU_ENCHANT_PROC) ? castItemGUID : 0, 0))
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if (Aura* foundAura = GetOwnedAura(newAura->Id, casterGUID, (sSpellMgr->GetSpellCustomAttr(newAura->Id) & SPELL_ATTR0_CU_ENCHANT_PROC) ? castItemGUID : 0, 0))
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{
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{
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// effect masks do not match
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// effect masks do not match
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// extremely rare case
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// extremely rare case
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// let's just recreate aura
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// let's just recreate aura
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if (effMask != foundAura->GetEffectMask())
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if (effMask != foundAura->GetEffectMask())
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return false;
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return NULL;
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// update basepoints with new values - effect amount will be recalculated in ModStackAmount
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// update basepoints with new values - effect amount will be recalculated in ModStackAmount
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for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
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for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
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@@ -3174,23 +3174,23 @@ Aura * Unit::_TryStackingOrRefreshingExistingAura(SpellEntry const * newAura, ui
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else
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else
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bp = foundAura->GetSpellProto()->EffectBasePoints[i];
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bp = foundAura->GetSpellProto()->EffectBasePoints[i];
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int32 *oldBP = const_cast<int32 *>(&(foundAura->m_effects[i]->m_baseAmount));
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int32* oldBP = const_cast<int32*>(&(foundAura->m_effects[i]->m_baseAmount));
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*oldBP = bp;
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*oldBP = bp;
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}
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}
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// correct cast item guid if needed
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// correct cast item guid if needed
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if (castItemGUID != foundAura->GetCastItemGUID())
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if (castItemGUID != foundAura->GetCastItemGUID())
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{
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{
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uint64 *oldGUID = const_cast<uint64 *>(&foundAura->m_castItemGuid);
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uint64* oldGUID = const_cast<uint64 *>(&foundAura->m_castItemGuid);
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*oldGUID = castItemGUID;
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*oldGUID = castItemGUID;
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}
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}
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// try to increase stack amount
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// try to increase stack amount
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foundAura->ModStackAmount(1);
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foundAura->ModStackAmount(1);
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return foundAura;
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return foundAura;
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}
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}
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}
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}
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return NULL;
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return NULL;
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}
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}
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@@ -1616,7 +1616,7 @@ class Unit : public WorldObject
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bool InitTamedPet(Pet * pet, uint8 level, uint32 spell_id);
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bool InitTamedPet(Pet * pet, uint8 level, uint32 spell_id);
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// aura apply/remove helpers - you should better not use these
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// aura apply/remove helpers - you should better not use these
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Aura * _TryStackingOrRefreshingExistingAura(SpellEntry const* newAura, uint8 effMask, int32 *baseAmount = NULL, Item * castItem = NULL, uint64 casterGUID = 0);
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Aura* _TryStackingOrRefreshingExistingAura(SpellEntry const* newAura, uint8 effMask, int32* baseAmount = NULL, Item* castItem = NULL, uint64 casterGUID = 0);
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void _AddAura(UnitAura * aura, Unit * caster);
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void _AddAura(UnitAura * aura, Unit * caster);
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AuraApplication * _CreateAuraApplication(Aura * aura, uint8 effMask);
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AuraApplication * _CreateAuraApplication(Aura * aura, uint8 effMask);
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void _ApplyAuraEffect(Aura * aura, uint8 effIndex);
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void _ApplyAuraEffect(Aura * aura, uint8 effIndex);
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