Core: Clean up whitespace and tabs
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@@ -775,7 +775,7 @@ bool AuctionEntry::LoadFromDB(Field* fields)
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void AuctionHouseMgr::DeleteExpiredAuctionsAtStartup()
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void AuctionHouseMgr::DeleteExpiredAuctionsAtStartup()
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{
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{
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// Deletes expired auctions. Should be called at server start before loading auctions.
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// Deletes expired auctions. Should be called at server start before loading auctions.
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// DO NOT USE after auctions are already loaded since this deletes from the DB
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// DO NOT USE after auctions are already loaded since this deletes from the DB
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// and assumes the auctions HAVE NOT been loaded into a list or AuctionEntryMap yet
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// and assumes the auctions HAVE NOT been loaded into a list or AuctionEntryMap yet
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@@ -83,7 +83,7 @@ bool ChatHandler::HandleGMTicketGetByNameCommand(const char* args)
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uint64 guid = 0;
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uint64 guid = 0;
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if (Player *player = sObjectMgr->GetPlayer(name.c_str()))
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if (Player *player = sObjectMgr->GetPlayer(name.c_str()))
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guid = player->GetGUID();
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guid = player->GetGUID();
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else
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else
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guid = sObjectMgr->GetPlayerGUIDByName(name);
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guid = sObjectMgr->GetPlayerGUIDByName(name);
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// Target must exist
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// Target must exist
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if (!guid)
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if (!guid)
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@@ -153,7 +153,7 @@ public:
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SkillLineAbilityEntry const *entry = sSkillLineAbilityStore.LookupEntry(i);
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SkillLineAbilityEntry const *entry = sSkillLineAbilityStore.LookupEntry(i);
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if (!entry)
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if (!entry)
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continue;
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continue;
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SpellEntry const *spellInfo = sSpellStore.LookupEntry(entry->spellId);
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SpellEntry const *spellInfo = sSpellStore.LookupEntry(entry->spellId);
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if (!spellInfo)
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if (!spellInfo)
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continue;
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continue;
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@@ -697,13 +697,13 @@ public:
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handler->SetSentErrorMessage(true);
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handler->SetSentErrorMessage(true);
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return false;
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return false;
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}
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}
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if (target->GetTypeId()==TYPEID_PLAYER)
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if (target->GetTypeId()==TYPEID_PLAYER)
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{
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{
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// check online security
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// check online security
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if (handler->HasLowerSecurity((Player*)target, 0))
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if (handler->HasLowerSecurity((Player*)target, 0))
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return false;
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return false;
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handler->PSendSysMessage(LANG_YOU_CHANGE_SIZE, Scale, handler->GetNameLink((Player*)target).c_str());
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handler->PSendSysMessage(LANG_YOU_CHANGE_SIZE, Scale, handler->GetNameLink((Player*)target).c_str());
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if (handler->needReportToTarget((Player*)target))
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if (handler->needReportToTarget((Player*)target))
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(ChatHandler((Player*)target)).PSendSysMessage(LANG_YOURS_SIZE_CHANGED, handler->GetNameLink().c_str(), Scale);
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(ChatHandler((Player*)target)).PSendSysMessage(LANG_YOURS_SIZE_CHANGED, handler->GetNameLink().c_str(), Scale);
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+3
-3
@@ -64,7 +64,7 @@ class OrientationCheck : public std::unary_function<Unit*, bool>
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{
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{
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return !unit->isInFront(caster, 40.0f, 2.5f);
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return !unit->isInFront(caster, 40.0f, 2.5f);
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}
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}
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private:
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private:
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Unit* caster;
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Unit* caster;
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};
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};
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@@ -80,14 +80,14 @@ class spell_eadric_radiance : public SpellScriptLoader
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{
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{
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unitList.remove_if(OrientationCheck(GetCaster()));
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unitList.remove_if(OrientationCheck(GetCaster()));
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}
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}
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void Register()
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void Register()
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{
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{
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OnUnitTargetSelect += SpellUnitTargetFn(spell_eadric_radiance_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_AREA_ENEMY_SRC);
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OnUnitTargetSelect += SpellUnitTargetFn(spell_eadric_radiance_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_AREA_ENEMY_SRC);
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OnUnitTargetSelect += SpellUnitTargetFn(spell_eadric_radiance_SpellScript::FilterTargets, EFFECT_1, TARGET_UNIT_AREA_ENEMY_SRC);
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OnUnitTargetSelect += SpellUnitTargetFn(spell_eadric_radiance_SpellScript::FilterTargets, EFFECT_1, TARGET_UNIT_AREA_ENEMY_SRC);
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}
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}
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};
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};
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SpellScript *GetSpellScript() const
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SpellScript *GetSpellScript() const
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{
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{
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return new spell_eadric_radiance_SpellScript();
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return new spell_eadric_radiance_SpellScript();
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@@ -58,7 +58,7 @@ enum InstanceGameObjects
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enum InstanceEvents
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enum InstanceEvents
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{
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{
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EVENT_FOCUSING_IRIS = 20711
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EVENT_FOCUSING_IRIS = 20711
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};
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};
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enum InstanceSpells
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enum InstanceSpells
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@@ -106,7 +106,7 @@ class spell_ulduar_proximity_mines : public SpellScriptLoader
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OnEffect += SpellEffectFn(spell_ulduar_proximity_minesSpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
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OnEffect += SpellEffectFn(spell_ulduar_proximity_minesSpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
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}
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}
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};
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};
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SpellScript* GetSpellScript() const
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SpellScript* GetSpellScript() const
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{
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{
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return new spell_ulduar_proximity_minesSpellScript();
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return new spell_ulduar_proximity_minesSpellScript();
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