Core/Spells: Implemented SPELL_AURA_BLOCK_SPELL_FAMILY
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@@ -3407,7 +3407,7 @@ void Spell::_handle_immediate_phase()
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}
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}
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// Proc damage for spells which have only dest targets (2484 should proc 51486 for example)
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m_originalCaster->ProcDamageAndSpell(0, procAttacker, 0, m_procEx | PROC_EX_NORMAL_HIT, 0, BASE_ATTACK, m_spellInfo, m_triggeredByAuraSpell);
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m_originalCaster->ProcDamageAndSpell(NULL, procAttacker, 0, m_procEx | PROC_EX_NORMAL_HIT, 0, BASE_ATTACK, m_spellInfo, m_triggeredByAuraSpell);
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}
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}
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@@ -4577,7 +4577,10 @@ SpellCastResult Spell::CheckCast(bool strict)
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}
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if (m_spellInfo->AttributesEx7 & SPELL_ATTR7_IS_CHEAT_SPELL && !m_caster->HasFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_ALLOW_CHEAT_SPELLS))
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return SPELL_FAILED_SPELL_UNAVAILABLE;
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{
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m_customError = SPELL_CUSTOM_ERROR_GM_ONLY;
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return SPELL_FAILED_CUSTOM_ERROR;
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}
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// Check global cooldown
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if (strict && !(_triggeredCastFlags & TRIGGERED_IGNORE_GCD) && HasGlobalCooldown())
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@@ -4626,7 +4629,12 @@ SpellCastResult Spell::CheckCast(bool strict)
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}
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}
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bool reqCombat=true;
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Unit::AuraEffectList const& blockSpells = m_caster->GetAuraEffectsByType(SPELL_AURA_BLOCK_SPELL_FAMILY);
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for (Unit::AuraEffectList::const_iterator blockItr = blockSpells.begin(); blockItr != blockSpells.end(); ++blockItr)
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if ((*blockItr)->GetMiscValue() == m_spellInfo->SpellFamilyName)
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return SPELL_FAILED_SPELL_UNAVAILABLE;
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bool reqCombat = true;
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Unit::AuraEffectList const& stateAuras = m_caster->GetAuraEffectsByType(SPELL_AURA_ABILITY_IGNORE_AURASTATE);
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for (Unit::AuraEffectList::const_iterator j = stateAuras.begin(); j != stateAuras.end(); ++j)
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{
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@@ -1597,10 +1597,10 @@ SpellCastResult SpellInfo::CheckTarget(Unit const* caster, Unit const* target, b
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if (target != caster && (caster->IsControlledByPlayer() || !IsPositive()) && target->GetTypeId() == TYPEID_PLAYER)
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{
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if (!target->ToPlayer()->IsVisible())
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return SPELL_FAILED_BAD_TARGETS;
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return SPELL_FAILED_BM_OR_INVISGOD;
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if (target->ToPlayer()->isGameMaster())
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return SPELL_FAILED_BAD_TARGETS;
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return SPELL_FAILED_BM_OR_INVISGOD;
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}
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// not allow casting on flying player
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