*Change way of aura removing-make it safer.
--HG-- branch : trunk
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@@ -92,17 +92,14 @@ class TRINITY_DLL_SPEC Aura
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void SetNegative() { m_positive = false; }
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void SetPositive() { m_positive = true; }
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bool IsPermanent() const { return m_permanent; }
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void RemoveAura(AuraRemoveMode mode = AURA_REMOVE_BY_DEFAULT) { m_permanent = false; m_duration=0; m_removeMode = mode; }
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bool IsPassive() const { return m_isPassive; }
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bool IsDeathPersistent() const { return m_isDeathPersist; }
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bool IsRemovedOnShapeLost() const { return m_isRemovedOnShapeLost; }
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bool IsUpdated() const { return m_updated; }
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bool IsRemoved() const { return m_isRemoved; }
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void SetUpdated(bool val) { m_updated = val; }
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bool IsInUse() const { return m_in_use; }
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void SetInUse(bool val) { m_in_use = val; }
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bool IsPersistent() const;
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bool IsAreaAura() const;
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bool IsAuraType(AuraType type) const;
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@@ -158,8 +155,8 @@ class TRINITY_DLL_SPEC Aura
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bool m_isPassive:1;
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bool m_positive:1;
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bool m_permanent:1;
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bool m_isRemoved:1;
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bool m_updated:1; // Prevent remove aura by stack if set
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bool m_in_use:1;
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bool m_isSingleTargetAura:1; // true if it's a single target spell and registered at caster - can change at spell steal for example
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};
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class TRINITY_DLL_SPEC AuraEffect
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