*Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and some other cleanups by hand)

*Fix a possible crash in Spell::DoAllEffectOnTarget

--HG--
branch : trunk
This commit is contained in:
maximius
2009-10-17 15:35:07 -07:00
parent f21f47005d
commit 26b5e033ff
2257 changed files with 750 additions and 103852 deletions
-84
View File
@@ -17,7 +17,6 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "ThreatManager.h"
#include "Unit.h"
#include "Creature.h"
@@ -26,26 +25,21 @@
#include "Player.h"
#include "ObjectAccessor.h"
#include "UnitEvents.h"
//==============================================================
//================= ThreatCalcHelper ===========================
//==============================================================
// The pHatingUnit is not used yet
float ThreatCalcHelper::calcThreat(Unit* pHatedUnit, Unit* pHatingUnit, float pThreat, SpellSchoolMask schoolMask, SpellEntry const *pThreatSpell)
{
if (pThreatSpell)
if (Player* modOwner = pHatedUnit->GetSpellModOwner())
modOwner->ApplySpellMod(pThreatSpell->Id, SPELLMOD_THREAT, pThreat);
float threat = pHatedUnit->ApplyTotalThreatModifier(pThreat, schoolMask);
return threat;
}
//============================================================
//================= HostilReference ==========================
//============================================================
HostilReference::HostilReference(Unit* pUnit, ThreatManager *pThreatManager, float pThreat)
{
iThreat = pThreat;
@@ -55,40 +49,32 @@ HostilReference::HostilReference(Unit* pUnit, ThreatManager *pThreatManager, flo
iOnline = true;
iAccessible = true;
}
//============================================================
// Tell our refTo (target) object that we have a link
void HostilReference::targetObjectBuildLink()
{
getTarget()->addHatedBy(this);
}
//============================================================
// Tell our refTo (taget) object, that the link is cut
void HostilReference::targetObjectDestroyLink()
{
getTarget()->removeHatedBy(this);
}
//============================================================
// Tell our refFrom (source) object, that the link is cut (Target destroyed)
void HostilReference::sourceObjectDestroyLink()
{
setOnlineOfflineState(false);
}
//============================================================
// Inform the source, that the status of the reference changed
void HostilReference::fireStatusChanged(ThreatRefStatusChangeEvent& pThreatRefStatusChangeEvent)
{
if(getSource())
getSource()->processThreatEvent(&pThreatRefStatusChangeEvent);
}
//============================================================
void HostilReference::addThreat(float pMod)
{
iThreat += pMod;
@@ -101,7 +87,6 @@ void HostilReference::addThreat(float pMod)
ThreatRefStatusChangeEvent event(UEV_THREAT_REF_THREAT_CHANGE, this, pMod);
fireStatusChanged(event);
}
if(isValid() && pMod >= 0)
{
Unit* victim_owner = getTarget()->GetCharmerOrOwner();
@@ -109,15 +94,12 @@ void HostilReference::addThreat(float pMod)
getSource()->addThreat(victim_owner, 0.0f); // create a threat to the owner of a pet, if the pet attacks
}
}
//============================================================
// check, if source can reach target and set the status
void HostilReference::updateOnlineStatus()
{
bool online = false;
bool accessible = false;
if(!isValid())
{
Unit* target = ObjectAccessor::GetUnit(*getSourceUnit(), getUnitGuid());
@@ -141,15 +123,12 @@ void HostilReference::updateOnlineStatus()
}
else
accessible = true;
}
setAccessibleState(accessible);
setOnlineOfflineState(online);
}
//============================================================
// set the status and fire the event on status change
void HostilReference::setOnlineOfflineState(bool pIsOnline)
{
if(iOnline != pIsOnline)
@@ -157,48 +136,37 @@ void HostilReference::setOnlineOfflineState(bool pIsOnline)
iOnline = pIsOnline;
if(!iOnline)
setAccessibleState(false); // if not online that not accessable as well
ThreatRefStatusChangeEvent event(UEV_THREAT_REF_ONLINE_STATUS, this);
fireStatusChanged(event);
}
}
//============================================================
void HostilReference::setAccessibleState(bool pIsAccessible)
{
if(iAccessible != pIsAccessible)
{
iAccessible = pIsAccessible;
ThreatRefStatusChangeEvent event(UEV_THREAT_REF_ASSECCIBLE_STATUS, this);
fireStatusChanged(event);
}
}
//============================================================
// prepare the reference for deleting
// this is called be the target
void HostilReference::removeReference()
{
invalidate();
ThreatRefStatusChangeEvent event(UEV_THREAT_REF_REMOVE_FROM_LIST, this);
fireStatusChanged(event);
}
//============================================================
Unit* HostilReference::getSourceUnit()
{
return (getSource()->getOwner());
}
//============================================================
//================ ThreatContainer ===========================
//============================================================
void ThreatContainer::clearReferences()
{
for(std::list<HostilReference*>::const_iterator i = iThreatList.begin(); i != iThreatList.end(); ++i)
@@ -208,13 +176,11 @@ void ThreatContainer::clearReferences()
}
iThreatList.clear();
}
//============================================================
// Return the HostilReference of NULL, if not found
HostilReference* ThreatContainer::getReferenceByTarget(Unit* pVictim)
{
HostilReference* result = NULL;
uint64 guid = pVictim->GetGUID();
for(std::list<HostilReference*>::const_iterator i = iThreatList.begin(); i != iThreatList.end(); ++i)
{
@@ -224,13 +190,10 @@ HostilReference* ThreatContainer::getReferenceByTarget(Unit* pVictim)
break;
}
}
return result;
}
//============================================================
// Add the threat, if we find the reference
HostilReference* ThreatContainer::addThreat(Unit* pVictim, float pThreat)
{
HostilReference* ref = getReferenceByTarget(pVictim);
@@ -238,26 +201,20 @@ HostilReference* ThreatContainer::addThreat(Unit* pVictim, float pThreat)
ref->addThreat(pThreat);
return ref;
}
//============================================================
void ThreatContainer::modifyThreatPercent(Unit *pVictim, int32 pPercent)
{
if(HostilReference* ref = getReferenceByTarget(pVictim))
ref->addThreatPercent(pPercent);
}
//============================================================
bool HostilReferenceSortPredicate(const HostilReference* lhs, const HostilReference* rhs)
{
// std::list::sort ordering predicate must be: (Pred(x,y)&&Pred(y,x))==false
return lhs->getThreat() > rhs->getThreat(); // reverse sorting
}
//============================================================
// Check if the list is dirty and sort if necessary
void ThreatContainer::update()
{
if(iDirty && iThreatList.size() >1)
@@ -266,27 +223,21 @@ void ThreatContainer::update()
}
iDirty = false;
}
//============================================================
// return the next best victim
// could be the current victim
HostilReference* ThreatContainer::selectNextVictim(Creature* pAttacker, HostilReference* pCurrentVictim)
{
HostilReference* currentRef = NULL;
bool found = false;
bool noPriorityTargetFound = false;
std::list<HostilReference*>::const_iterator lastRef = iThreatList.end();
lastRef--;
for(std::list<HostilReference*>::const_iterator iter = iThreatList.begin(); iter != iThreatList.end() && !found;)
{
currentRef = (*iter);
Unit* target = currentRef->getTarget();
assert(target); // if the ref has status online the target must be there !
// some units are prefered in comparison to others
if(!noPriorityTargetFound && (target->IsImmunedToDamage(pAttacker->GetMeleeDamageSchoolMask()) || target->hasNegativeAuraWithInterruptFlag(AURA_INTERRUPT_FLAG_TAKE_DAMAGE)) )
{
@@ -306,7 +257,6 @@ HostilReference* ThreatContainer::selectNextVictim(Creature* pAttacker, HostilRe
continue;
}
}
if(pAttacker->canCreatureAttack(target)) // skip non attackable currently targets
{
if(pCurrentVictim) // select 1.3/1.1 better target in comparison current target
@@ -318,7 +268,6 @@ HostilReference* ThreatContainer::selectNextVictim(Creature* pAttacker, HostilRe
found = true;
break;
}
if (currentRef->getThreat() > 1.3f * pCurrentVictim->getThreat() ||
currentRef->getThreat() > 1.1f * pCurrentVictim->getThreat() &&
pAttacker->IsWithinMeleeRange(target))
@@ -337,20 +286,15 @@ HostilReference* ThreatContainer::selectNextVictim(Creature* pAttacker, HostilRe
}
if(!found)
currentRef = NULL;
return currentRef;
}
//============================================================
//=================== ThreatManager ==========================
//============================================================
ThreatManager::ThreatManager(Unit* owner) : iCurrentVictim(NULL), iOwner(owner), iUpdateTimer(THREAT_UPDATE_INTERVAL)
{
}
//============================================================
void ThreatManager::clearReferences()
{
iThreatContainer.clearReferences();
@@ -358,32 +302,24 @@ void ThreatManager::clearReferences()
iCurrentVictim = NULL;
iUpdateTimer = THREAT_UPDATE_INTERVAL;
}
//============================================================
void ThreatManager::addThreat(Unit* pVictim, float pThreat, SpellSchoolMask schoolMask, SpellEntry const *pThreatSpell)
{
//function deals with adding threat and adding players and pets into ThreatList
//mobs, NPCs, guards have ThreatList and HateOfflineList
//players and pets have only InHateListOf
//HateOfflineList is used co contain unattackable victims (in-flight, in-water, GM etc.)
// not to self
if (pVictim == getOwner())
return;
// not to GM
if(!pVictim || (pVictim->GetTypeId() == TYPEID_PLAYER && ((Player*)pVictim)->isGameMaster()) )
return;
// not to dead and not for dead
if(!pVictim->isAlive() || !getOwner()->isAlive() )
return;
assert(getOwner()->GetTypeId()== TYPEID_UNIT);
float threat = ThreatCalcHelper::calcThreat(pVictim, iOwner, pThreat, schoolMask, pThreatSpell);
// must check > 0.0f, otherwise dead loop
if(threat > 0.0f && pVictim->GetReducedThreatPercent())
{
@@ -392,17 +328,14 @@ void ThreatManager::addThreat(Unit* pVictim, float pThreat, SpellSchoolMask scho
if(Unit *unit = pVictim->GetMisdirectionTarget())
_addThreat(unit, reducedThreat);
}
_addThreat(pVictim, threat);
}
void ThreatManager::_addThreat(Unit *pVictim, float threat)
{
HostilReference* ref = iThreatContainer.addThreat(pVictim, threat);
// Ref is not in the online refs, search the offline refs next
if(!ref)
ref = iThreatOfflineContainer.addThreat(pVictim, threat);
if(!ref) // there was no ref => create a new one
{
// threat has to be 0 here
@@ -413,16 +346,12 @@ void ThreatManager::_addThreat(Unit *pVictim, float threat)
hostilReference->setOnlineOfflineState(false); // GM is always offline
}
}
//============================================================
void ThreatManager::modifyThreatPercent(Unit *pVictim, int32 pPercent)
{
iThreatContainer.modifyThreatPercent(pVictim, pPercent);
}
//============================================================
Unit* ThreatManager::getHostilTarget()
{
iThreatContainer.update();
@@ -430,9 +359,7 @@ Unit* ThreatManager::getHostilTarget()
setCurrentVictim(nextVictim);
return getCurrentVictim() != NULL ? getCurrentVictim()->getTarget() : NULL;
}
//============================================================
float ThreatManager::getThreat(Unit *pVictim, bool pAlsoSearchOfflineList)
{
float threat = 0.0f;
@@ -443,9 +370,7 @@ float ThreatManager::getThreat(Unit *pVictim, bool pAlsoSearchOfflineList)
threat = ref->getThreat();
return threat;
}
//============================================================
void ThreatManager::tauntApply(Unit* pTaunter)
{
HostilReference* ref = iThreatContainer.getReferenceByTarget(pTaunter);
@@ -456,18 +381,14 @@ void ThreatManager::tauntApply(Unit* pTaunter)
ref->setTempThreat(getCurrentVictim()->getThreat());
}
}
//============================================================
void ThreatManager::tauntFadeOut(Unit *pTaunter)
{
HostilReference* ref = iThreatContainer.getReferenceByTarget(pTaunter);
if(ref)
ref->resetTempThreat();
}
//============================================================
void ThreatManager::setCurrentVictim(HostilReference* pHostilReference)
{
if (pHostilReference && pHostilReference != iCurrentVictim)
@@ -476,17 +397,13 @@ void ThreatManager::setCurrentVictim(HostilReference* pHostilReference)
}
iCurrentVictim = pHostilReference;
}
//============================================================
// The hated unit is gone, dead or deleted
// return true, if the event is consumed
void ThreatManager::processThreatEvent(ThreatRefStatusChangeEvent* threatRefStatusChangeEvent)
{
threatRefStatusChangeEvent->setThreatManager(this); // now we can set the threat manager
HostilReference* hostilReference = threatRefStatusChangeEvent->getReference();
switch(threatRefStatusChangeEvent->getType())
{
case UEV_THREAT_REF_THREAT_CHANGE:
@@ -527,7 +444,6 @@ void ThreatManager::processThreatEvent(ThreatRefStatusChangeEvent* threatRefStat
break;
}
}
bool ThreatManager::isNeedUpdateToClient(uint32 time)
{
if (isThreatListEmpty())