*Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and some other cleanups by hand)
*Fix a possible crash in Spell::DoAllEffectOnTarget --HG-- branch : trunk
This commit is contained in:
@@ -17,19 +17,15 @@
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef __SPELL_H
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#define __SPELL_H
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#include "GridDefines.h"
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#include "SharedDefines.h"
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class Unit;
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class Player;
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class GameObject;
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class DynamicObject;
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class Aura;
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enum SpellCastTargetFlags
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{
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TARGET_FLAG_SELF = 0x00000000,
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@@ -52,7 +48,6 @@ enum SpellCastTargetFlags
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TARGET_FLAG_UNK2 = 0x00010000, // pguid, not used in any spells as of 3.0.3 (can be set dynamically)
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TARGET_FLAG_GLYPH = 0x00020000 // used in glyph spells
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};
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enum SpellCastFlags
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{
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CAST_FLAG_NONE = 0x00000000,
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@@ -79,14 +74,12 @@ enum SpellCastFlags
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CAST_FLAG_UNKNOWN20 = 0x00100000,
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CAST_FLAG_UNKNOWN7 = 0x00200000 // wotlk, rune cooldown list
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};
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enum SpellRangeFlag
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{
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SPELL_RANGE_DEFAULT = 0,
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SPELL_RANGE_MELEE = 1, //melee
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SPELL_RANGE_RANGED = 2, //hunter range and ranged weapon
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};
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enum SpellNotifyPushType
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{
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PUSH_NONE = 0,
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@@ -99,51 +92,37 @@ enum SpellNotifyPushType
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PUSH_CASTER_CENTER, //this is never used in grid search
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PUSH_CHAIN,
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};
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bool IsQuestTameSpell(uint32 spellId);
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namespace Trinity
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{
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struct SpellNotifierCreatureAndPlayer;
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}
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typedef std::list<Unit*> UnitList;
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class SpellCastTargets
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{
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public:
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SpellCastTargets();
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~SpellCastTargets();
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bool read ( WorldPacket * data, Unit *caster );
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void write ( WorldPacket * data );
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SpellCastTargets& operator=(const SpellCastTargets &target)
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{
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m_unitTarget = target.m_unitTarget;
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m_itemTarget = target.m_itemTarget;
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m_GOTarget = target.m_GOTarget;
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m_unitTargetGUID = target.m_unitTargetGUID;
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m_GOTargetGUID = target.m_GOTargetGUID;
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m_CorpseTargetGUID = target.m_CorpseTargetGUID;
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m_itemTargetGUID = target.m_itemTargetGUID;
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m_itemTargetEntry = target.m_itemTargetEntry;
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m_srcPos = target.m_srcPos;
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m_dstPos.Relocate(target.m_dstPos);
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m_elevation = target.m_elevation;
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m_speed = target.m_speed;
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m_strTarget = target.m_strTarget;
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m_targetMask = target.m_targetMask;
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return *this;
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}
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uint64 getUnitTargetGUID() const { return m_unitTargetGUID; }
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Unit *getUnitTarget() const { return m_unitTarget; }
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void setUnitTarget(Unit *target);
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@@ -151,11 +130,9 @@ class SpellCastTargets
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void setSrc(Position *pos);
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void setDst(float x, float y, float z, uint32 mapId = MAPID_INVALID);
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void setDst(Position *pos);
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uint64 getGOTargetGUID() const { return m_GOTargetGUID; }
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GameObject *getGOTarget() const { return m_GOTarget; }
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void setGOTarget(GameObject *target);
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uint64 getCorpseTargetGUID() const { return m_CorpseTargetGUID; }
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void setCorpseTarget(Corpse* corpse);
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uint64 getItemTargetGUID() const { return m_itemTargetGUID; }
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@@ -170,30 +147,24 @@ class SpellCastTargets
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m_itemTargetEntry = m_itemTarget->GetEntry();
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}
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}
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bool IsEmpty() const { return m_GOTargetGUID==0 && m_unitTargetGUID==0 && m_itemTarget==0 && m_CorpseTargetGUID==0; }
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bool HasSrc() const { return m_targetMask & TARGET_FLAG_SOURCE_LOCATION; }
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bool HasDst() const { return m_targetMask & TARGET_FLAG_DEST_LOCATION; }
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bool HasTraj() const { return m_speed != 0; }
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float GetDist2d() const { return m_srcPos.GetExactDist2d(&m_dstPos); }
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float GetSpeedXY() const { return m_speed * cos(m_elevation); }
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float GetSpeedZ() const { return m_speed * sin(m_elevation); }
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void Update(Unit* caster);
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Position m_srcPos;
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WorldLocation m_dstPos;
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float m_elevation, m_speed;
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std::string m_strTarget;
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uint32 m_targetMask;
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private:
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// objects (can be used at spell creating and after Update at casting
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Unit *m_unitTarget;
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GameObject *m_GOTarget;
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Item *m_itemTarget;
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// object GUID/etc, can be used always
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uint64 m_unitTargetGUID;
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uint64 m_GOTargetGUID;
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@@ -201,7 +172,6 @@ class SpellCastTargets
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uint64 m_itemTargetGUID;
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uint32 m_itemTargetEntry;
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};
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struct SpellValue
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{
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explicit SpellValue(SpellEntry const *proto)
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@@ -215,7 +185,6 @@ struct SpellValue
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uint32 MaxAffectedTargets;
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float RadiusMod;
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};
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enum SpellState
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{
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SPELL_STATE_NULL = 0,
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@@ -225,7 +194,6 @@ enum SpellState
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SPELL_STATE_IDLE = 4,
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SPELL_STATE_DELAYED = 5
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};
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enum ReplenishType
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{
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REPLENISH_UNDEFINED = 0,
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@@ -233,7 +201,6 @@ enum ReplenishType
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REPLENISH_MANA = 21,
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REPLENISH_RAGE = 22
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};
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enum SpellTargets
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{
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SPELL_TARGETS_NONE = 0,
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@@ -243,13 +210,11 @@ enum SpellTargets
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SPELL_TARGETS_CHAINHEAL,
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SPELL_TARGETS_ANY,
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};
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class Spell
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{
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friend struct Trinity::SpellNotifierCreatureAndPlayer;
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friend void Unit::SetCurrentCastedSpell( Spell * pSpell );
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public:
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void EffectNULL(uint32 );
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void EffectUnused(uint32 );
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void EffectDistract(uint32 i);
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@@ -362,12 +327,9 @@ class Spell
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void EffectPlayMusic(uint32 i);
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void EffectSpecCount(uint32 i);
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void EffectActivateSpec(uint32 i);
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typedef std::set<Aura *> UsedSpellMods;
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Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 originalCasterGUID = 0, Spell** triggeringContainer = NULL, bool skipCheck = false );
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~Spell();
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void prepare(SpellCastTargets const* targets, AuraEffect* triggeredByAura = NULL);
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void cancel();
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void update(uint32 difftime);
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@@ -375,54 +337,43 @@ class Spell
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void finish(bool ok = true);
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void TakePower();
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void TakeAmmo();
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void TakeRunePower();
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void TakeReagents();
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void TakeCastItem();
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void TriggerSpell();
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SpellCastResult CheckCast(bool strict);
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SpellCastResult CheckPetCast(Unit* target);
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// handlers
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void handle_immediate();
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uint64 handle_delayed(uint64 t_offset);
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// handler helpers
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void _handle_immediate_phase();
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void _handle_finish_phase();
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SpellCastResult CheckItems();
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SpellCastResult CheckRange(bool strict);
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SpellCastResult CheckPower();
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SpellCastResult CheckRuneCost(uint32 runeCostID);
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SpellCastResult CheckCasterAuras() const;
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int32 CalculateDamage(uint8 i, Unit* target) { return m_caster->CalculateSpellDamage(m_spellInfo,i,m_currentBasePoints[i],target); }
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bool HaveTargetsForEffect(uint8 effect) const;
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void Delayed();
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void DelayedChannel();
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uint32 getState() const { return m_spellState; }
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void setState(uint32 state) { m_spellState = state; }
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void DoCreateItem(uint32 i, uint32 itemtype);
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void WriteSpellGoTargets( WorldPacket * data );
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void WriteAmmoToPacket( WorldPacket * data );
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void SelectSpellTargets();
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void SelectEffectTargets(uint32 i, uint32 cur);
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void SelectTrajTargets();
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void FillRaidOrPartyTargets( UnitList &TagUnitMap, Unit* target, float radius, bool raid, bool withPets, bool withcaster );
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void FillRaidOrPartyManaPriorityTargets( UnitList &TagUnitMap, Unit* target, float radius, uint32 count, bool raid, bool withPets, bool withcaster );
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void FillRaidOrPartyHealthPriorityTargets( UnitList &TagUnitMap, Unit* target, float radius, uint32 count, bool raid, bool withPets, bool withcaster );
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template<typename T> WorldObject* FindCorpseUsing();
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bool CheckTarget( Unit* target, uint32 eff );
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bool CanAutoCast(Unit* target);
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void CheckSrc() { if(!m_targets.HasSrc()) m_targets.setSrc(m_caster); }
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void CheckDst() { if(!m_targets.HasDst()) m_targets.setDst(m_caster); }
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static void MANGOS_DLL_SPEC SendCastResult(Player* caster, SpellEntry const* spellInfo, uint8 cast_count, SpellCastResult result);
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void SendCastResult(SpellCastResult result);
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void SendSpellStart();
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@@ -434,11 +385,9 @@ class Spell
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void SendChannelStart(uint32 duration);
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void SendResurrectRequest(Player* target);
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void SendPlaySpellVisual(uint32 SpellID);
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void HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTarget,uint32 i);
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void HandleThreatSpells(uint32 spellId);
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//void HandleAddAura(Unit* Target);
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const SpellEntry * const m_spellInfo;
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int32 m_currentBasePoints[3]; // cache SpellEntry::EffectBasePoints and use for set custom base points
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Item* m_CastItem;
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@@ -448,9 +397,7 @@ class Spell
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uint32 m_preCastSpell;
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SpellCastTargets m_targets;
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int8 m_comboPointGain;
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UsedSpellMods m_appliedMods;
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int32 GetCastTime() const { return m_casttime; }
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bool IsAutoRepeat() const { return m_autoRepeat; }
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void SetAutoRepeat(bool rep) { m_autoRepeat = rep; }
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@@ -463,7 +410,6 @@ class Spell
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bool IsChannelActive() const { return m_caster->GetUInt32Value(UNIT_CHANNEL_SPELL) != 0; }
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bool IsMeleeAttackResetSpell() const { return !m_IsTriggeredSpell && (m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_AUTOATTACK); }
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bool IsRangedAttackResetSpell() const { return !m_IsTriggeredSpell && /*IsRangedSpell() &&*/ !(m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_NOT_RESET_AUTOSHOT); }
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bool IsDeletable() const { return !m_referencedFromCurrentSpell && !m_executedCurrently; }
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void SetReferencedFromCurrent(bool yes) { m_referencedFromCurrentSpell = yes; }
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bool IsInterruptable() const { return !m_executedCurrently; }
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@@ -471,40 +417,26 @@ class Spell
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uint64 GetDelayStart() const { return m_delayStart; }
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void SetDelayStart(uint64 m_time) { m_delayStart = m_time; }
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uint64 GetDelayMoment() const { return m_delayMoment; }
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bool IsNeedSendToClient() const;
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CurrentSpellTypes GetCurrentContainer();
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Unit* GetCaster() const { return m_caster; }
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Unit* GetOriginalCaster() const { return m_originalCaster; }
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int32 GetPowerCost() const { return m_powerCost; }
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void UpdatePointers(); // must be used at call Spell code after time delay (non triggered spell cast/update spell call/etc)
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bool CheckTargetCreatureType(Unit* target) const;
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void AddTriggeredSpell(SpellEntry const* spell) { m_TriggerSpells.push_back(spell); }
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void CleanupTargetList();
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void SetSpellValue(SpellValueMod mod, int32 value);
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//void SetSpellValue(SpellValueMod mod, float value);
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protected:
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void SendLoot(uint64 guid, LootType loottype);
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|
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Unit* const m_caster;
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|
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SpellValue * const m_spellValue;
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uint64 m_originalCasterGUID; // real source of cast (aura caster/etc), used for spell targets selection
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// e.g. damage around area spell trigered by victim aura and damage enemies of aura caster
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Unit* m_originalCaster; // cached pointer for m_originalCaster, updated at Spell::UpdatePointers()
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Spell** m_selfContainer; // pointer to our spell container (if applicable)
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Spell** m_triggeringContainer; // pointer to container with spell that has triggered us
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|
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//Spell data
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SpellSchoolMask m_spellSchoolMask; // Spell school (can be overwrite for some spells (wand shoot for example)
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WeaponAttackType m_attackType; // For weapon based attack
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@@ -513,22 +445,18 @@ class Spell
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bool m_canReflect; // can reflect this spell?
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bool m_autoRepeat;
|
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uint8 m_runesState;
|
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|
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uint8 m_delayAtDamageCount;
|
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bool isDelayableNoMore()
|
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{
|
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if(m_delayAtDamageCount >= 2)
|
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return true;
|
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|
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m_delayAtDamageCount++;
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return false;
|
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}
|
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|
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// Delayed spells system
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uint64 m_delayStart; // time of spell delay start, filled by event handler, zero = just started
|
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uint64 m_delayMoment; // moment of next delay call, used internally
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bool m_immediateHandled; // were immediate actions handled? (used by delayed spells only)
|
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|
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// These vars are used in both delayed spell system and modified immediate spell system
|
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bool m_referencedFromCurrentSpell; // mark as references to prevent deleted and access by dead pointers
|
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bool m_executedCurrently; // mark as executed to prevent deleted and access by dead pointers
|
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@@ -536,7 +464,6 @@ class Spell
|
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bool m_needComboPoints;
|
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uint8 m_applyMultiplierMask; // by effect: damage multiplier needed?
|
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float m_damageMultipliers[3]; // by effect: damage multiplier
|
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|
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// Current targets, to be used in SpellEffects (MUST BE USED ONLY IN SPELL EFFECTS)
|
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Unit* unitTarget;
|
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Item* itemTarget;
|
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@@ -544,19 +471,15 @@ class Spell
|
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int32 damage;
|
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Aura * m_spellAura; // only used in DoAllEffectOnTarget
|
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DynamicObject *m_spellDynObj; // only used in DoAllEffectOnTarget
|
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|
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// this is set in Spell Hit, but used in Apply Aura handler
|
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DiminishingLevels m_diminishLevel;
|
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DiminishingGroup m_diminishGroup;
|
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|
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// -------------------------------------------
|
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GameObject* focusObject;
|
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|
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// Damage and healing in effects need just calculate
|
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int32 m_damage; // Damge in effects count here
|
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int32 m_healing; // Healing in effects count here
|
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int32 m_healthLeech; // Health leech in effects for all targets count here
|
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|
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//******************************************
|
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// Spell trigger system
|
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//******************************************
|
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@@ -565,7 +488,6 @@ class Spell
|
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uint32 m_procEx;
|
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bool m_canTrigger;
|
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void prepareDataForTriggerSystem(AuraEffect * triggeredByAura);
|
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|
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//*****************************************
|
||||
// Spell target subsystem
|
||||
//*****************************************
|
||||
@@ -585,7 +507,6 @@ class Spell
|
||||
};
|
||||
std::list<TargetInfo> m_UniqueTargetInfo;
|
||||
uint8 m_needAliveTargetMask; // Mask req. alive targets
|
||||
|
||||
struct GOTargetInfo
|
||||
{
|
||||
uint64 targetGUID;
|
||||
@@ -594,14 +515,12 @@ class Spell
|
||||
bool processed:1;
|
||||
};
|
||||
std::list<GOTargetInfo> m_UniqueGOTargetInfo;
|
||||
|
||||
struct ItemTargetInfo
|
||||
{
|
||||
Item *item;
|
||||
uint8 effectMask;
|
||||
};
|
||||
std::list<ItemTargetInfo> m_UniqueItemInfo;
|
||||
|
||||
void AddUnitTarget(Unit* target, uint32 effIndex);
|
||||
void AddUnitTarget(uint64 unitGUID, uint32 effIndex);
|
||||
void AddGOTarget(GameObject* target, uint32 effIndex);
|
||||
@@ -623,34 +542,26 @@ class Spell
|
||||
void SpellDamageSchoolDmg(uint32 i);
|
||||
void SpellDamageWeaponDmg(uint32 i);
|
||||
void SpellDamageHeal(uint32 i);
|
||||
|
||||
void GetSummonPosition(uint32 i, Position &pos, float radius = 0.0f, uint32 count = 0);
|
||||
void SummonGuardian(uint32 i, uint32 entry, SummonPropertiesEntry const *properties);
|
||||
|
||||
SpellCastResult CanOpenLock(uint32 effIndex, uint32 lockid, SkillType& skillid, int32& reqSkillValue, int32& skillValue);
|
||||
// -------------------------------------------
|
||||
|
||||
//List For Triggered Spells
|
||||
typedef std::vector<SpellEntry const*> TriggerSpells;
|
||||
TriggerSpells m_TriggerSpells;
|
||||
typedef std::vector< std::pair<SpellEntry const*, int32> > ChanceTriggerSpells;
|
||||
ChanceTriggerSpells m_ChanceTriggerSpells;
|
||||
|
||||
uint32 m_spellState;
|
||||
uint32 m_timer;
|
||||
|
||||
bool m_IsTriggeredSpell;
|
||||
|
||||
// if need this can be replaced by Aura copy
|
||||
// we can't store original aura link to prevent access to deleted auras
|
||||
// and in same time need aura data and after aura deleting.
|
||||
SpellEntry const* m_triggeredByAuraSpell;
|
||||
|
||||
uint32 m_customAttr;
|
||||
bool m_skipCheck;
|
||||
uint32 m_effectMask;
|
||||
uint8 m_auraScaleMask;
|
||||
|
||||
#ifdef MAP_BASED_RAND_GEN
|
||||
int32 irand(int32 min, int32 max) { return int32 (m_caster->GetMap()->mtRand.randInt(max - min)) + min; }
|
||||
uint32 urand(uint32 min, uint32 max) { return m_caster->GetMap()->mtRand.randInt(max - min) + min; }
|
||||
@@ -659,7 +570,6 @@ class Spell
|
||||
double rand_chance() { return m_caster->GetMap()->mtRand.randExc(100.0); }
|
||||
#endif
|
||||
};
|
||||
|
||||
namespace Trinity
|
||||
{
|
||||
struct TRINITY_DLL_DECL SpellNotifierCreatureAndPlayer
|
||||
@@ -671,7 +581,6 @@ namespace Trinity
|
||||
const Unit * const i_source;
|
||||
uint32 i_entry;
|
||||
const Position * const i_pos;
|
||||
|
||||
SpellNotifierCreatureAndPlayer(Unit *source, std::list<Unit*> &data, float radius, SpellNotifyPushType type,
|
||||
SpellTargets TargetType = SPELL_TARGETS_ENEMY, const Position *pos = NULL, uint32 entry = 0)
|
||||
: i_source(source), i_data(&data), i_radius(radius), i_push_type(type)
|
||||
@@ -679,16 +588,13 @@ namespace Trinity
|
||||
{
|
||||
assert(i_source);
|
||||
}
|
||||
|
||||
template<class T> inline void Visit(GridRefManager<T> &m)
|
||||
{
|
||||
for(typename GridRefManager<T>::iterator itr = m.begin(); itr != m.end(); ++itr)
|
||||
{
|
||||
Unit *target = (Unit*)itr->getSource();
|
||||
|
||||
if(!target->InSamePhase(i_source))
|
||||
continue;
|
||||
|
||||
switch (i_TargetType)
|
||||
{
|
||||
case SPELL_TARGETS_ENEMY:
|
||||
@@ -721,7 +627,6 @@ namespace Trinity
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
switch(i_push_type)
|
||||
{
|
||||
case PUSH_SRC_CENTER:
|
||||
@@ -750,29 +655,24 @@ namespace Trinity
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef WIN32
|
||||
template<> inline void Visit(CorpseMapType & ) {}
|
||||
template<> inline void Visit(GameObjectMapType & ) {}
|
||||
template<> inline void Visit(DynamicObjectMapType & ) {}
|
||||
#endif
|
||||
};
|
||||
|
||||
#ifndef WIN32
|
||||
template<> inline void SpellNotifierCreatureAndPlayer::Visit(CorpseMapType& ) {}
|
||||
template<> inline void SpellNotifierCreatureAndPlayer::Visit(GameObjectMapType& ) {}
|
||||
template<> inline void SpellNotifierCreatureAndPlayer::Visit(DynamicObjectMapType& ) {}
|
||||
#endif
|
||||
}
|
||||
|
||||
typedef void(Spell::*pEffect)(uint32 i);
|
||||
|
||||
class SpellEvent : public BasicEvent
|
||||
{
|
||||
public:
|
||||
SpellEvent(Spell* spell);
|
||||
virtual ~SpellEvent();
|
||||
|
||||
virtual bool Execute(uint64 e_time, uint32 p_time);
|
||||
virtual void Abort(uint64 e_time);
|
||||
virtual bool IsDeletable() const;
|
||||
|
||||
Reference in New Issue
Block a user