*Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and some other cleanups by hand)

*Fix a possible crash in Spell::DoAllEffectOnTarget

--HG--
branch : trunk
This commit is contained in:
maximius
2009-10-17 15:35:07 -07:00
parent f21f47005d
commit 26b5e033ff
2257 changed files with 750 additions and 103852 deletions
-16
View File
@@ -17,70 +17,54 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef TRINITY_PASSIVEAI_H
#define TRINITY_PASSIVEAI_H
#include "CreatureAI.h"
//#include "CreatureAIImpl.h"
class TRINITY_DLL_SPEC PassiveAI : public CreatureAI
{
public:
explicit PassiveAI(Creature *c);
void MoveInLineOfSight(Unit *) {}
void AttackStart(Unit *) {}
void UpdateAI(const uint32);
static int Permissible(const Creature *) { return PERMIT_BASE_IDLE; }
};
class TRINITY_DLL_DECL PossessedAI : public CreatureAI
{
public:
explicit PossessedAI(Creature *c);
void MoveInLineOfSight(Unit *) {}
void AttackStart(Unit *target);
void UpdateAI(const uint32);
void EnterEvadeMode() {}
void JustDied(Unit*);
void KilledUnit(Unit* victim);
static int Permissible(const Creature *) { return PERMIT_BASE_IDLE; }
};
class TRINITY_DLL_SPEC NullCreatureAI : public CreatureAI
{
public:
explicit NullCreatureAI(Creature *c);
void MoveInLineOfSight(Unit *) {}
void AttackStart(Unit *) {}
void UpdateAI(const uint32) {}
void EnterEvadeMode() {}
void OnCharmed(bool apply) {}
static int Permissible(const Creature *) { return PERMIT_BASE_IDLE; }
};
class TRINITY_DLL_DECL CritterAI : public PassiveAI
{
public:
explicit CritterAI(Creature *c) : PassiveAI(c) {}
void DamageTaken(Unit *done_by, uint32 & /*damage*/);
void EnterEvadeMode();
};
class TRINITY_DLL_SPEC TriggerAI : public NullCreatureAI
{
public:
explicit TriggerAI(Creature *c) : NullCreatureAI(c) {}
void IsSummonedBy(Unit *summoner);
};
#endif