*Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and some other cleanups by hand)

*Fix a possible crash in Spell::DoAllEffectOnTarget

--HG--
branch : trunk
This commit is contained in:
maximius
2009-10-17 15:35:07 -07:00
parent f21f47005d
commit 26b5e033ff
2257 changed files with 750 additions and 103852 deletions
-15
View File
@@ -15,21 +15,16 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef OUTDOOR_PVP_MGR_H_
#define OUTDOOR_PVP_MGR_H_
#define OUTDOORPVP_OBJECTIVE_UPDATE_INTERVAL 1000
#include "OutdoorPvP.h"
#include "Policies/Singleton.h"
class Player;
class GameObject;
class Creature;
class ZoneScript;
struct GossipOption;
// class to handle player enter / leave / areatrigger / GO use events
class OutdoorPvPMgr
{
@@ -38,7 +33,6 @@ public:
OutdoorPvPMgr();
// dtor
~OutdoorPvPMgr();
// create outdoor pvp events
void InitOutdoorPvP();
// called when a player enters an outdoor pvp area
@@ -51,19 +45,12 @@ public:
bool HandleCustomSpell(Player * plr, uint32 spellId, GameObject* go);
// handle custom go if registered
bool HandleOpenGo(Player * plr, uint64 guid);
ZoneScript * GetZoneScript(uint32 zoneId);
void AddZone(uint32 zoneid, OutdoorPvP * handle);
void Update(uint32 diff);
void HandleGossipOption(Player * player, uint64 guid, uint32 gossipid);
bool CanTalkTo(Player * player, Creature * creature, GossipOption & gso);
void HandleDropFlag(Player * plr, uint32 spellId);
typedef std::vector<OutdoorPvP*> OutdoorPvPSet;
typedef std::map<uint32 /* zoneid */, OutdoorPvP*> OutdoorPvPMap;
private:
@@ -76,8 +63,6 @@ private:
// update interval
uint32 m_UpdateTimer;
};
#define sOutdoorPvPMgr Trinity::Singleton<OutdoorPvPMgr>::Instance()
#endif /*OUTDOOR_PVP_MGR_H_*/