*Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and some other cleanups by hand)

*Fix a possible crash in Spell::DoAllEffectOnTarget

--HG--
branch : trunk
This commit is contained in:
maximius
2009-10-17 15:35:07 -07:00
parent f21f47005d
commit 26b5e033ff
2257 changed files with 750 additions and 103852 deletions
-10
View File
@@ -17,41 +17,31 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef TRINITY_HOMEMOVEMENTGENERATOR_H
#define TRINITY_HOMEMOVEMENTGENERATOR_H
#include "MovementGenerator.h"
#include "DestinationHolder.h"
#include "Traveller.h"
class Creature;
template < class T >
class TRINITY_DLL_SPEC HomeMovementGenerator;
template <>
class TRINITY_DLL_SPEC HomeMovementGenerator<Creature>
: public MovementGeneratorMedium< Creature, HomeMovementGenerator<Creature> >
{
public:
HomeMovementGenerator() {}
~HomeMovementGenerator() {}
void Initialize(Creature &);
void Finalize(Creature &) {}
void Reset(Creature &);
bool Update(Creature &, const uint32 &);
void modifyTravelTime(uint32 travel_time) { i_travel_timer = travel_time; }
MovementGeneratorType GetMovementGeneratorType() { return HOME_MOTION_TYPE; }
bool GetDestination(float& x, float& y, float& z) const { i_destinationHolder.GetDestination(x,y,z); return true; }
private:
void _setTargetLocation(Creature &);
DestinationHolder< Traveller<Creature> > i_destinationHolder;
float ori;
uint32 i_travel_timer;
};