*Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and some other cleanups by hand)
*Fix a possible crash in Spell::DoAllEffectOnTarget --HG-- branch : trunk
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@@ -17,41 +17,31 @@
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef TRINITY_HOMEMOVEMENTGENERATOR_H
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#define TRINITY_HOMEMOVEMENTGENERATOR_H
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#include "MovementGenerator.h"
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#include "DestinationHolder.h"
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#include "Traveller.h"
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class Creature;
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template < class T >
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class TRINITY_DLL_SPEC HomeMovementGenerator;
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template <>
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class TRINITY_DLL_SPEC HomeMovementGenerator<Creature>
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: public MovementGeneratorMedium< Creature, HomeMovementGenerator<Creature> >
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{
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public:
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HomeMovementGenerator() {}
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~HomeMovementGenerator() {}
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void Initialize(Creature &);
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void Finalize(Creature &) {}
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void Reset(Creature &);
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bool Update(Creature &, const uint32 &);
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void modifyTravelTime(uint32 travel_time) { i_travel_timer = travel_time; }
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MovementGeneratorType GetMovementGeneratorType() { return HOME_MOTION_TYPE; }
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bool GetDestination(float& x, float& y, float& z) const { i_destinationHolder.GetDestination(x,y,z); return true; }
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private:
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void _setTargetLocation(Creature &);
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DestinationHolder< Traveller<Creature> > i_destinationHolder;
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float ori;
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uint32 i_travel_timer;
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};
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