*Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and some other cleanups by hand)

*Fix a possible crash in Spell::DoAllEffectOnTarget

--HG--
branch : trunk
This commit is contained in:
maximius
2009-10-17 15:35:07 -07:00
parent f21f47005d
commit 26b5e033ff
2257 changed files with 750 additions and 103852 deletions
-35
View File
@@ -17,19 +17,14 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef TRINITYCORE_GOSSIP_H
#define TRINITYCORE_GOSSIP_H
#include "Common.h"
#include "QuestDef.h"
#include "NPCHandler.h"
class WorldSession;
#define GOSSIP_MAX_MENU_ITEMS 64 // client supported items unknown, but provided number must be enough
#define DEFAULT_GOSSIP_MESSAGE 0xffffff
//POI icons. Many more exist, list not complete.
enum Poi_Icon
{
@@ -75,7 +70,6 @@ enum Poi_Icon
ICON_POI_RWHORSE = 39, // Red and White Horse
ICON_POI_REDHORSE = 40 // Red Horse
};
struct GossipMenuItem
{
uint8 m_gIcon;
@@ -86,123 +80,94 @@ struct GossipMenuItem
std::string m_gBoxMessage;
uint32 m_gBoxMoney;
};
typedef std::vector<GossipMenuItem> GossipMenuItemList;
struct QuestMenuItem
{
uint32 m_qId;
uint8 m_qIcon;
};
typedef std::vector<QuestMenuItem> QuestMenuItemList;
class TRINITY_DLL_SPEC GossipMenu
{
public:
GossipMenu();
~GossipMenu();
void AddMenuItem(uint8 Icon, const std::string& Message, bool Coded = false);
void AddMenuItem(uint8 Icon, const std::string& Message, uint32 dtSender, uint32 dtAction, const std::string& BoxMessage, uint32 BoxMoney, bool Coded = false);
// for using from scripts, don't must be inlined
void AddMenuItem(uint8 Icon, char const* Message, bool Coded = false);
void AddMenuItem(uint8 Icon, char const* Message, uint32 dtSender, uint32 dtAction, char const* BoxMessage, uint32 BoxMoney, bool Coded = false);
unsigned int MenuItemCount() const
{
return m_gItems.size();
}
bool Empty() const
{
return m_gItems.empty();
}
GossipMenuItem const& GetItem( unsigned int Id )
{
return m_gItems[ Id ];
}
uint32 MenuItemSender( unsigned int ItemId );
uint32 MenuItemAction( unsigned int ItemId );
bool MenuItemCoded( unsigned int ItemId );
void ClearMenu();
protected:
GossipMenuItemList m_gItems;
};
class QuestMenu
{
public:
QuestMenu();
~QuestMenu();
void AddMenuItem( uint32 QuestId, uint8 Icon);
void ClearMenu();
uint8 MenuItemCount() const
{
return m_qItems.size();
}
bool Empty() const
{
return m_qItems.empty();
}
bool HasItem( uint32 questid );
QuestMenuItem const& GetItem( uint16 Id )
{
return m_qItems[ Id ];
}
protected:
QuestMenuItemList m_qItems;
};
class TRINITY_DLL_SPEC PlayerMenu
{
private:
GossipMenu mGossipMenu;
QuestMenu mQuestMenu;
WorldSession* pSession;
public:
PlayerMenu( WorldSession *Session );
~PlayerMenu();
GossipMenu& GetGossipMenu() { return mGossipMenu; }
QuestMenu& GetQuestMenu() { return mQuestMenu; }
bool Empty() const { return mGossipMenu.Empty() && mQuestMenu.Empty(); }
void ClearMenus();
uint32 GossipOptionSender( unsigned int Selection );
uint32 GossipOptionAction( unsigned int Selection );
bool GossipOptionCoded( unsigned int Selection );
void SendGossipMenu( uint32 TitleTextId, uint64 npcGUID );
void CloseGossip();
void SendPointOfInterest( float X, float Y, uint32 Icon, uint32 Flags, uint32 Data, const char * locName );
void SendPointOfInterest( uint32 poi_id );
void SendTalking( uint32 textID );
void SendTalking( char const * title, char const * text );
/*********************************************************/
/*** QUEST SYSTEM ***/
/*********************************************************/
void SendQuestGiverStatus( uint8 questStatus, uint64 npcGUID );
void SendQuestGiverQuestList( QEmote eEmote, const std::string& Title, uint64 npcGUID );
void SendQuestQueryResponse ( Quest const *pQuest );
void SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID, bool ActivateAccept);
void SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID, bool EnableNext );
void SendQuestGiverRequestItems( Quest const *pQuest, uint64 npcGUID, bool Completable, bool CloseOnCancel );
};