*Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and some other cleanups by hand)
*Fix a possible crash in Spell::DoAllEffectOnTarget --HG-- branch : trunk
This commit is contained in:
@@ -17,19 +17,14 @@
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef TRINITYCORE_GOSSIP_H
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#define TRINITYCORE_GOSSIP_H
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#include "Common.h"
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#include "QuestDef.h"
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#include "NPCHandler.h"
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class WorldSession;
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#define GOSSIP_MAX_MENU_ITEMS 64 // client supported items unknown, but provided number must be enough
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#define DEFAULT_GOSSIP_MESSAGE 0xffffff
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//POI icons. Many more exist, list not complete.
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enum Poi_Icon
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{
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@@ -75,7 +70,6 @@ enum Poi_Icon
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ICON_POI_RWHORSE = 39, // Red and White Horse
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ICON_POI_REDHORSE = 40 // Red Horse
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};
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struct GossipMenuItem
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{
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uint8 m_gIcon;
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@@ -86,123 +80,94 @@ struct GossipMenuItem
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std::string m_gBoxMessage;
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uint32 m_gBoxMoney;
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};
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typedef std::vector<GossipMenuItem> GossipMenuItemList;
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struct QuestMenuItem
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{
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uint32 m_qId;
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uint8 m_qIcon;
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};
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typedef std::vector<QuestMenuItem> QuestMenuItemList;
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class TRINITY_DLL_SPEC GossipMenu
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{
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public:
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GossipMenu();
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~GossipMenu();
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void AddMenuItem(uint8 Icon, const std::string& Message, bool Coded = false);
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void AddMenuItem(uint8 Icon, const std::string& Message, uint32 dtSender, uint32 dtAction, const std::string& BoxMessage, uint32 BoxMoney, bool Coded = false);
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// for using from scripts, don't must be inlined
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void AddMenuItem(uint8 Icon, char const* Message, bool Coded = false);
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void AddMenuItem(uint8 Icon, char const* Message, uint32 dtSender, uint32 dtAction, char const* BoxMessage, uint32 BoxMoney, bool Coded = false);
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unsigned int MenuItemCount() const
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{
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return m_gItems.size();
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}
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bool Empty() const
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{
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return m_gItems.empty();
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}
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GossipMenuItem const& GetItem( unsigned int Id )
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{
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return m_gItems[ Id ];
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}
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uint32 MenuItemSender( unsigned int ItemId );
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uint32 MenuItemAction( unsigned int ItemId );
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bool MenuItemCoded( unsigned int ItemId );
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void ClearMenu();
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protected:
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GossipMenuItemList m_gItems;
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};
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class QuestMenu
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{
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public:
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QuestMenu();
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~QuestMenu();
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void AddMenuItem( uint32 QuestId, uint8 Icon);
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void ClearMenu();
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uint8 MenuItemCount() const
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{
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return m_qItems.size();
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}
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bool Empty() const
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{
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return m_qItems.empty();
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}
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bool HasItem( uint32 questid );
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QuestMenuItem const& GetItem( uint16 Id )
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{
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return m_qItems[ Id ];
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}
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protected:
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QuestMenuItemList m_qItems;
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};
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class TRINITY_DLL_SPEC PlayerMenu
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{
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private:
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GossipMenu mGossipMenu;
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QuestMenu mQuestMenu;
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WorldSession* pSession;
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public:
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PlayerMenu( WorldSession *Session );
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~PlayerMenu();
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GossipMenu& GetGossipMenu() { return mGossipMenu; }
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QuestMenu& GetQuestMenu() { return mQuestMenu; }
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bool Empty() const { return mGossipMenu.Empty() && mQuestMenu.Empty(); }
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void ClearMenus();
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uint32 GossipOptionSender( unsigned int Selection );
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uint32 GossipOptionAction( unsigned int Selection );
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bool GossipOptionCoded( unsigned int Selection );
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void SendGossipMenu( uint32 TitleTextId, uint64 npcGUID );
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void CloseGossip();
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void SendPointOfInterest( float X, float Y, uint32 Icon, uint32 Flags, uint32 Data, const char * locName );
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void SendPointOfInterest( uint32 poi_id );
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void SendTalking( uint32 textID );
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void SendTalking( char const * title, char const * text );
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/*********************************************************/
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/*** QUEST SYSTEM ***/
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/*********************************************************/
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void SendQuestGiverStatus( uint8 questStatus, uint64 npcGUID );
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void SendQuestGiverQuestList( QEmote eEmote, const std::string& Title, uint64 npcGUID );
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void SendQuestQueryResponse ( Quest const *pQuest );
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void SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID, bool ActivateAccept);
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void SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID, bool EnableNext );
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void SendQuestGiverRequestItems( Quest const *pQuest, uint64 npcGUID, bool Completable, bool CloseOnCancel );
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};
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