*Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and some other cleanups by hand)
*Fix a possible crash in Spell::DoAllEffectOnTarget --HG-- branch : trunk
This commit is contained in:
@@ -15,7 +15,6 @@
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Common.h"
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#include "Database/DatabaseEnv.h"
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#include "Database/SQLStorage.h"
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@@ -26,77 +25,61 @@
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#include "Policies/SingletonImp.h"
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#include "ObjectDefines.h"
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#include "GridDefines.h"
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INSTANTIATE_SINGLETON_1(CreatureEventAIMgr);
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// -------------------
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void CreatureEventAIMgr::LoadCreatureEventAI_Texts()
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{
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// Drop Existing Text Map, only done once and we are ready to add data from multiple sources.
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m_CreatureEventAI_TextMap.clear();
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// Load EventAI Text
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objmgr.LoadTrinityStrings(WorldDatabase,"creature_ai_texts",MIN_CREATURE_AI_TEXT_STRING_ID,MAX_CREATURE_AI_TEXT_STRING_ID);
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// Gather Additional data from EventAI Texts
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QueryResult *result = WorldDatabase.Query("SELECT entry, sound, type, language, emote FROM creature_ai_texts");
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sLog.outString("Loading EventAI Texts additional data...");
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if (result)
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{
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barGoLink bar(result->GetRowCount());
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uint32 count = 0;
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do
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{
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bar.step();
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Field* fields = result->Fetch();
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StringTextData temp;
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int32 i = fields[0].GetInt32();
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temp.SoundId = fields[1].GetInt32();
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temp.Type = fields[2].GetInt32();
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temp.Language = fields[3].GetInt32();
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temp.Emote = fields[4].GetInt32();
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// range negative
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if (i > MIN_CREATURE_AI_TEXT_STRING_ID || i <= MAX_CREATURE_AI_TEXT_STRING_ID)
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{
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sLog.outErrorDb("CreatureEventAI: Entry %i in table `creature_ai_texts` is not in valid range(%d-%d)",i,MIN_CREATURE_AI_TEXT_STRING_ID,MAX_CREATURE_AI_TEXT_STRING_ID);
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continue;
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}
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// range negative (don't must be happen, loaded from same table)
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if (!objmgr.GetTrinityStringLocale(i))
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{
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sLog.outErrorDb("CreatureEventAI: Entry %i in table `creature_ai_texts` not found",i);
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continue;
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}
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if (temp.SoundId)
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{
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if (!sSoundEntriesStore.LookupEntry(temp.SoundId))
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sLog.outErrorDb("CreatureEventAI: Entry %i in table `creature_ai_texts` has Sound %u but sound does not exist.",i,temp.SoundId);
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}
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if (!GetLanguageDescByID(temp.Language))
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sLog.outErrorDb("CreatureEventAI: Entry %i in table `creature_ai_texts` using Language %u but Language does not exist.",i,temp.Language);
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if (temp.Type > CHAT_TYPE_ZONE_YELL)
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sLog.outErrorDb("CreatureEventAI: Entry %i in table `creature_ai_texts` has Type %u but this Chat Type does not exist.",i,temp.Type);
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if (temp.Emote)
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{
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if (!sEmotesStore.LookupEntry(temp.Emote))
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sLog.outErrorDb("CreatureEventAI: Entry %i in table `creature_ai_texts` has Emote %u but emote does not exist.",i,temp.Emote);
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}
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m_CreatureEventAI_TextMap[i] = temp;
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++count;
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} while (result->NextRow());
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delete result;
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sLog.outString();
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sLog.outString(">> Loaded %u additional CreatureEventAI Texts data.", count);
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}
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@@ -107,50 +90,39 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Texts()
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sLog.outString();
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sLog.outString(">> Loaded 0 additional CreatureEventAI Texts data. DB table `creature_ai_texts` is empty.");
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}
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}
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// -------------------
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void CreatureEventAIMgr::LoadCreatureEventAI_Summons()
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{
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//Drop Existing EventSummon Map
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m_CreatureEventAI_Summon_Map.clear();
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// Gather additional data for EventAI
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QueryResult *result = WorldDatabase.Query("SELECT id, position_x, position_y, position_z, orientation, spawntimesecs FROM creature_ai_summons");
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if (result)
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{
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barGoLink bar(result->GetRowCount());
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uint32 Count = 0;
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do
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{
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bar.step();
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Field *fields = result->Fetch();
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CreatureEventAI_Summon temp;
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uint32 i = fields[0].GetUInt32();
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temp.position_x = fields[1].GetFloat();
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temp.position_y = fields[2].GetFloat();
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temp.position_z = fields[3].GetFloat();
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temp.orientation = fields[4].GetFloat();
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temp.SpawnTimeSecs = fields[5].GetUInt32();
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if(!MaNGOS::IsValidMapCoord(temp.position_x,temp.position_y,temp.position_z,temp.orientation))
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{
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sLog.outErrorDb("CreatureEventAI: Summon id %u have wrong coordinates (%f,%f,%f,%f), skipping.", i,temp.position_x,temp.position_y,temp.position_z,temp.orientation);
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continue;
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}
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//Add to map
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m_CreatureEventAI_Summon_Map[i] = temp;
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++Count;
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} while (result->NextRow());
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delete result;
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sLog.outString();
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sLog.outString(">> Loaded %u CreatureEventAI summon definitions", Count);
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}
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@@ -161,15 +133,12 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Summons()
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sLog.outString();
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sLog.outString(">> Loaded 0 CreatureEventAI Summon definitions. DB table `creature_ai_summons` is empty.");
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}
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}
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// -------------------
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void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
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{
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//Drop Existing EventAI List
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m_CreatureEventAI_Event_Map.clear();
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// Gather event data
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QueryResult *result = WorldDatabase.Query("SELECT id, creature_id, event_type, event_inverse_phase_mask, event_chance, event_flags, "
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"event_param1, event_param2, event_param3, event_param4, "
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@@ -181,19 +150,15 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
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{
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barGoLink bar(result->GetRowCount());
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uint32 Count = 0;
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do
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{
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bar.step();
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Field *fields = result->Fetch();
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CreatureEventAI_Event temp;
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temp.event_id = EventAI_Type(fields[0].GetUInt32());
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uint32 i = temp.event_id;
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temp.creature_id = fields[1].GetUInt32();
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uint32 creature_id = temp.creature_id;
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uint32 e_type = fields[2].GetUInt32();
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//Report any errors in event
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if (e_type >= EVENT_T_END)
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@@ -202,7 +167,6 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
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continue;
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}
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temp.event_type = EventAI_Type(e_type);
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temp.event_inverse_phase_mask = fields[3].GetUInt32();
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temp.event_chance = fields[4].GetUInt8();
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temp.event_flags = fields[5].GetUInt8();
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@@ -210,14 +174,12 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
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temp.raw.param2 = fields[7].GetUInt32();
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temp.raw.param3 = fields[8].GetUInt32();
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temp.raw.param4 = fields[9].GetUInt32();
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//Creature does not exist in database
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if (!sCreatureStorage.LookupEntry<CreatureInfo>(temp.creature_id))
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{
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sLog.outErrorDb("CreatureEventAI: Event %u has script for non-existing creature entry (%u), skipping.", i, temp.creature_id);
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continue;
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}
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//No chance of this event occuring
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if (temp.event_chance == 0)
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sLog.outErrorDb("CreatureEventAI: Event %u has 0 percent chance. Event will never trigger!", i);
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@@ -227,7 +189,6 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
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sLog.outErrorDb("CreatureEventAI: Creature %u are using event %u with more than 100 percent chance. Adjusting to 100 percent.", temp.creature_id, i);
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temp.event_chance = 100;
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}
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//Individual event checks
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switch (temp.event_type)
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{
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@@ -244,10 +205,8 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
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case EVENT_T_TARGET_MANA:
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if (temp.percent_range.percentMax > 100)
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sLog.outErrorDb("CreatureEventAI: Creature %u are using percentage event(%u) with param2 (MinPercent) > 100. Event will never trigger! ", temp.creature_id, i);
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if (temp.percent_range.percentMax <= temp.percent_range.percentMin)
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sLog.outErrorDb("CreatureEventAI: Creature %u are using percentage event(%u) with param1 <= param2 (MaxPercent <= MinPercent). Event will never trigger! ", temp.creature_id, i);
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if (temp.event_flags & EFLAG_REPEATABLE && !temp.percent_range.repeatMin && !temp.percent_range.repeatMax)
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{
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sLog.outErrorDb("CreatureEventAI: Creature %u has param3 and param4=0 (RepeatMin/RepeatMax) but cannot be repeatable without timers. Removing EFLAG_REPEATABLE for event %u.", temp.creature_id, i);
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@@ -263,14 +222,11 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
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sLog.outErrorDb("CreatureEventAI: Creature %u has non-existant SpellID(%u) defined in event %u.", temp.creature_id, temp.spell_hit.spellId, i);
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continue;
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}
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if ((temp.spell_hit.schoolMask & pSpell->SchoolMask) != pSpell->SchoolMask)
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sLog.outErrorDb("CreatureEventAI: Creature %u has param1(spellId %u) but param2 is not -1 and not equal to spell's school mask. Event %u can never trigger.", temp.creature_id, temp.spell_hit.schoolMask, i);
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}
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if (!temp.spell_hit.schoolMask)
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sLog.outErrorDb("CreatureEventAI: Creature %u is using invalid SpellSchoolMask(%u) defined in event %u.", temp.creature_id, temp.spell_hit.schoolMask, i);
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if (temp.spell_hit.repeatMax < temp.spell_hit.repeatMin)
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sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
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break;
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@@ -341,7 +297,6 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
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sLog.outErrorDb("CreatureEventAI: Creature %u are using event(%u) with not existed qyest id (%u) in param1, skipped.", temp.creature_id, i, temp.quest.questId);
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sLog.outErrorDb("CreatureEventAI: Creature %u using not implemented event (%u) in event %u.", temp.creature_id, temp.event_id, i);
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continue;
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case EVENT_T_AGGRO:
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case EVENT_T_DEATH:
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case EVENT_T_EVADE:
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@@ -352,10 +307,8 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
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sLog.outErrorDb("CreatureEventAI: Creature %u has EFLAG_REPEATABLE set. Event can never be repeatable. Removing flag for event %u.", temp.creature_id, i);
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temp.event_flags &= ~EFLAG_REPEATABLE;
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}
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break;
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}
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case EVENT_T_RECEIVE_EMOTE:
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{
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if (!sEmotesTextStore.LookupEntry(temp.receive_emote.emoteId))
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@@ -363,22 +316,18 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
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sLog.outErrorDb("CreatureEventAI: Creature %u using event %u: param1 (EmoteTextId: %u) are not valid.",temp.creature_id, i, temp.receive_emote.emoteId);
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continue;
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}
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if (!PlayerCondition::IsValid(ConditionType(temp.receive_emote.condition), temp.receive_emote.conditionValue1, temp.receive_emote.conditionValue2))
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{
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sLog.outErrorDb("CreatureEventAI: Creature %u using event %u: param2 (Condition: %u) are not valid.",temp.creature_id, i, temp.receive_emote.condition);
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continue;
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}
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if (!(temp.event_flags & EFLAG_REPEATABLE))
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{
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sLog.outErrorDb("CreatureEventAI: Creature %u using event %u: EFLAG_REPEATABLE not set. Event must always be repeatable. Flag applied.", temp.creature_id, i);
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temp.event_flags |= EFLAG_REPEATABLE;
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}
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break;
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}
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case EVENT_T_BUFFED:
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case EVENT_T_TARGET_BUFFED:
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{
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@@ -392,12 +341,10 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
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sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
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break;
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}
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default:
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sLog.outErrorDb("CreatureEventAI: Creature %u using not checked at load event (%u) in event %u. Need check code update?", temp.creature_id, temp.event_id, i);
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break;
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}
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|
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for (uint32 j = 0; j < MAX_ACTIONS; j++)
|
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{
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uint16 action_type = fields[10+(j*4)].GetUInt16();
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@@ -407,14 +354,11 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
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temp.action[j].type = ACTION_T_NONE;
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continue;
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}
|
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|
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CreatureEventAI_Action& action = temp.action[j];
|
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action.type = EventAI_ActionType(action_type);
|
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action.raw.param1 = fields[11+(j*4)].GetUInt32();
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action.raw.param2 = fields[12+(j*4)].GetUInt32();
|
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action.raw.param3 = fields[13+(j*4)].GetUInt32();
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//Report any errors in actions
|
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switch (action.type)
|
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{
|
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@@ -431,7 +375,6 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
|
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{
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if (m_CreatureEventAI_TextMap.find(action.text.TextId2) == m_CreatureEventAI_TextMap.end())
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sLog.outErrorDb("CreatureEventAI: Event %u Action %u param2 refrences non-existing entry in texts table.", i, j+1);
|
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|
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if (!action.text.TextId1)
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sLog.outErrorDb("CreatureEventAI: Event %u Action %u has param2, but param1 is not set. Required for randomized text.", i, j+1);
|
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}
|
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@@ -439,7 +382,6 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
|
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{
|
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if (m_CreatureEventAI_TextMap.find(action.text.TextId3) == m_CreatureEventAI_TextMap.end())
|
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sLog.outErrorDb("CreatureEventAI: Event %u Action %u param3 refrences non-existing entry in texts table.", i, j+1);
|
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|
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if (!action.text.TextId1 || !action.text.TextId2)
|
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sLog.outErrorDb("CreatureEventAI: Event %u Action %u has param3, but param1 and/or param2 is not set. Required for randomized text.", i, j+1);
|
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}
|
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@@ -460,7 +402,6 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
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sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant Creature entry %u.", i, j+1, action.morph.creatureId);
|
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action.morph.creatureId = 0;
|
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}
|
||||
|
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if (action.morph.modelId)
|
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{
|
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if (action.morph.creatureId)
|
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@@ -516,11 +457,9 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
|
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}
|
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}
|
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*/
|
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|
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//Cast is always triggered if target is forced to cast on self
|
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if (action.cast.castFlags & CAST_FORCE_TARGET_SELF)
|
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action.cast.castFlags |= CAST_TRIGGERED;
|
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|
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if (action.cast.target >= TARGET_T_END)
|
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sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
|
||||
break;
|
||||
@@ -528,7 +467,6 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
|
||||
case ACTION_T_SUMMON:
|
||||
if (!sCreatureStorage.LookupEntry<CreatureInfo>(action.summon.creatureId))
|
||||
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existent creature entry %u.", i, j+1, action.summon.creatureId);
|
||||
|
||||
if (action.summon.target >= TARGET_T_END)
|
||||
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
|
||||
break;
|
||||
@@ -550,10 +488,8 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
|
||||
}
|
||||
else
|
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sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existent Quest entry %u.", i, j+1, action.quest_event.questId);
|
||||
|
||||
if (action.quest_event.target >= TARGET_T_END)
|
||||
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
|
||||
|
||||
break;
|
||||
case ACTION_T_CAST_EVENT:
|
||||
if (!sCreatureStorage.LookupEntry<CreatureInfo>(action.cast_event.creatureId))
|
||||
@@ -682,29 +618,24 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
|
||||
case ACTION_T_RANGED_MOVEMENT: //Distance, Angle
|
||||
case ACTION_T_CALL_FOR_HELP: //Distance
|
||||
break;
|
||||
|
||||
case ACTION_T_RANDOM_SAY:
|
||||
case ACTION_T_RANDOM_YELL:
|
||||
case ACTION_T_RANDOM_TEXTEMOTE:
|
||||
sLog.outErrorDb("CreatureEventAI: Event %u Action %u currently unused ACTION type. Did you forget to update database?", i, j+1);
|
||||
break;
|
||||
|
||||
case ACTION_T_SET_ACTIVE:
|
||||
case ACTION_T_SET_AGGRESSIVE:
|
||||
case ACTION_T_ATTACK_START_PULSE:
|
||||
case ACTION_T_SUMMON_GO:
|
||||
break;
|
||||
|
||||
default:
|
||||
sLog.outErrorDb("CreatureEventAI: Event %u Action %u have currently not checked at load action type (%u). Need check code update?", i, j+1, temp.action[j].type);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//Add to list
|
||||
m_CreatureEventAI_Event_Map[creature_id].push_back(temp);
|
||||
++Count;
|
||||
|
||||
if(CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(temp.creature_id))
|
||||
{
|
||||
if(!cInfo->AIName || !cInfo->AIName[0])
|
||||
@@ -722,11 +653,9 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
|
||||
{
|
||||
//sLog.outErrorDb("CreatureEventAI: Creature Entry %u has EventAI script but it also has C++ script. EventAI script will be overriden.", cInfo->Entry);
|
||||
}
|
||||
}
|
||||
}
|
||||
} while (result->NextRow());
|
||||
|
||||
delete result;
|
||||
|
||||
sLog.outString();
|
||||
sLog.outString(">> Loaded %u CreatureEventAI scripts", Count);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user