*Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and some other cleanups by hand)

*Fix a possible crash in Spell::DoAllEffectOnTarget

--HG--
branch : trunk
This commit is contained in:
maximius
2009-10-17 15:35:07 -07:00
parent f21f47005d
commit 26b5e033ff
2257 changed files with 750 additions and 103852 deletions
-14
View File
@@ -17,31 +17,23 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef TRINITY_COMBATAI_H
#define TRINITY_COMBATAI_H
#include "CreatureAI.h"
#include "CreatureAIImpl.h"
class Creature;
class TRINITY_DLL_DECL AggressorAI : public CreatureAI
{
public:
explicit AggressorAI(Creature *c) : CreatureAI(c) {}
void UpdateAI(const uint32);
static int Permissible(const Creature *);
};
typedef std::vector<uint32> SpellVct;
class TRINITY_DLL_SPEC CombatAI : public CreatureAI
{
public:
explicit CombatAI(Creature *c) : CreatureAI(c) {}
void InitializeAI();
void Reset();
void EnterCombat(Unit* who);
@@ -52,7 +44,6 @@ class TRINITY_DLL_SPEC CombatAI : public CreatureAI
EventMap events;
SpellVct spells;
};
class TRINITY_DLL_SPEC CasterAI : public CombatAI
{
public:
@@ -64,19 +55,16 @@ class TRINITY_DLL_SPEC CasterAI : public CombatAI
private:
float m_attackDist;
};
struct TRINITY_DLL_SPEC ArchorAI : public CreatureAI
{
public:
explicit ArchorAI(Creature *c);
void AttackStart(Unit *who);
void UpdateAI(const uint32 diff);
static int Permissible(const Creature *);
protected:
float m_minRange;
};
struct TRINITY_DLL_SPEC TurretAI : public CreatureAI
{
public:
@@ -84,10 +72,8 @@ struct TRINITY_DLL_SPEC TurretAI : public CreatureAI
bool CanAIAttack(const Unit *who) const;
void AttackStart(Unit *who);
void UpdateAI(const uint32 diff);
static int Permissible(const Creature *);
protected:
float m_minRange;
};
#endif