*Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and some other cleanups by hand)

*Fix a possible crash in Spell::DoAllEffectOnTarget

--HG--
branch : trunk
This commit is contained in:
maximius
2009-10-17 15:35:07 -07:00
parent f21f47005d
commit 26b5e033ff
2257 changed files with 750 additions and 103852 deletions
-15
View File
@@ -15,12 +15,10 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "BattleGround.h"
#include "BattleGroundSA.h"
#include "Language.h"
#include "Player.h"
BattleGroundSA::BattleGroundSA()
{
//TODO FIX ME!
@@ -29,52 +27,39 @@ BattleGroundSA::BattleGroundSA()
m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_BG_WS_START_HALF_MINUTE;
m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_BG_WS_HAS_BEGUN;
}
BattleGroundSA::~BattleGroundSA()
{
}
void BattleGroundSA::Update(uint32 diff)
{
BattleGround::Update(diff);
}
void BattleGroundSA::StartingEventCloseDoors()
{
}
void BattleGroundSA::StartingEventOpenDoors()
{
}
void BattleGroundSA::AddPlayer(Player *plr)
{
BattleGround::AddPlayer(plr);
//create score and add it to map, default values are set in constructor
BattleGroundSAScore* sc = new BattleGroundSAScore;
m_PlayerScores[plr->GetGUID()] = sc;
}
void BattleGroundSA::RemovePlayer(Player* /*plr*/,uint64 /*guid*/)
{
}
void BattleGroundSA::HandleAreaTrigger(Player * /*Source*/, uint32 /*Trigger*/)
{
// this is wrong way to implement these things. On official it done by gameobject spell cast.
if (GetStatus() != STATUS_IN_PROGRESS)
return;
}
void BattleGroundSA::UpdatePlayerScore(Player* Source, uint32 type, uint32 value)
{
BattleGroundScoreMap::iterator itr = m_PlayerScores.find(Source->GetGUID());
if(itr == m_PlayerScores.end()) // player not found...
return;
BattleGround::UpdatePlayerScore(Source,type,value);
}