*Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and some other cleanups by hand)
*Fix a possible crash in Spell::DoAllEffectOnTarget --HG-- branch : trunk
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@@ -19,9 +19,7 @@
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*/
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#ifndef __BATTLEGROUNDNA_H
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#define __BATTLEGROUNDNA_H
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class BattleGround;
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enum BattleGroundNAObjectTypes
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{
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BG_NA_OBJECT_DOOR_1 = 0,
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@@ -32,7 +30,6 @@ enum BattleGroundNAObjectTypes
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BG_NA_OBJECT_BUFF_2 = 5,
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BG_NA_OBJECT_MAX = 6
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};
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enum BattleGroundNAObjects
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{
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BG_NA_OBJECT_TYPE_DOOR_1 = 183978,
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@@ -42,7 +39,6 @@ enum BattleGroundNAObjects
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BG_NA_OBJECT_TYPE_BUFF_1 = 184663,
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BG_NA_OBJECT_TYPE_BUFF_2 = 184664
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};
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class BattleGroundNAScore : public BattleGroundScore
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{
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public:
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@@ -50,21 +46,17 @@ class BattleGroundNAScore : public BattleGroundScore
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virtual ~BattleGroundNAScore() {};
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//TODO fix me
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};
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class BattleGroundNA : public BattleGround
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{
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friend class BattleGroundMgr;
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public:
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BattleGroundNA();
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~BattleGroundNA();
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void Update(uint32 diff);
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/* inherited from BattlegroundClass */
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virtual void AddPlayer(Player *plr);
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virtual void StartingEventCloseDoors();
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virtual void StartingEventOpenDoors();
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void RemovePlayer(Player *plr, uint64 guid);
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void HandleAreaTrigger(Player *Source, uint32 Trigger);
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bool SetupBattleGround();
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