*Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and some other cleanups by hand)
*Fix a possible crash in Spell::DoAllEffectOnTarget --HG-- branch : trunk
This commit is contained in:
@@ -17,7 +17,6 @@
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "ObjectMgr.h"
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#include "World.h"
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#include "WorldPacket.h"
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@@ -29,13 +28,11 @@
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#include "Object.h"
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#include "Player.h"
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#include "Util.h"
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// these variables aren't used outside of this file, so declare them only here
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uint32 BG_EY_HonorScoreTicks[BG_HONOR_MODE_NUM] = {
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330, // normal honor
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200 // holiday
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};
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BattleGroundEY::BattleGroundEY()
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{
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m_BuffChange = true;
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@@ -45,21 +42,17 @@ BattleGroundEY::BattleGroundEY()
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m_Points_Trigger[BLOOD_ELF] = TR_BLOOD_ELF_BUFF;
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m_Points_Trigger[DRAENEI_RUINS] = TR_DRAENEI_RUINS_BUFF;
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m_Points_Trigger[MAGE_TOWER] = TR_MAGE_TOWER_BUFF;
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m_StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_BG_EY_START_TWO_MINUTES;
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m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_BG_EY_START_ONE_MINUTE;
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m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_BG_EY_START_HALF_MINUTE;
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m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_BG_EY_HAS_BEGUN;
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}
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BattleGroundEY::~BattleGroundEY()
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{
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}
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void BattleGroundEY::Update(uint32 diff)
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{
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BattleGround::Update(diff);
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if (GetStatus() == STATUS_IN_PROGRESS)
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{
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m_PointAddingTimer -= diff;
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@@ -71,11 +64,9 @@ void BattleGroundEY::Update(uint32 diff)
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if (m_TeamPointsCount[BG_TEAM_HORDE] > 0)
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AddPoints(HORDE, BG_EY_TickPoints[m_TeamPointsCount[BG_TEAM_HORDE] - 1]);
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}
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if (m_FlagState == BG_EY_FLAG_STATE_WAIT_RESPAWN || m_FlagState == BG_EY_FLAG_STATE_ON_GROUND)
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{
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m_FlagsTimer -= diff;
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if (m_FlagsTimer < 0)
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{
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m_FlagsTimer = 0;
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@@ -85,7 +76,6 @@ void BattleGroundEY::Update(uint32 diff)
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RespawnFlagAfterDrop();
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}
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}
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m_TowerCapCheckTimer -= diff;
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if (m_TowerCapCheckTimer <= 0)
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{
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@@ -101,21 +91,17 @@ void BattleGroundEY::Update(uint32 diff)
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}
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}
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}
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void BattleGroundEY::StartingEventCloseDoors()
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{
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SpawnBGObject(BG_EY_OBJECT_DOOR_A, RESPAWN_IMMEDIATELY);
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SpawnBGObject(BG_EY_OBJECT_DOOR_H, RESPAWN_IMMEDIATELY);
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for(uint32 i = BG_EY_OBJECT_A_BANNER_FEL_REALVER_CENTER; i < BG_EY_OBJECT_MAX; ++i)
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SpawnBGObject(i, RESPAWN_ONE_DAY);
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}
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void BattleGroundEY::StartingEventOpenDoors()
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{
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SpawnBGObject(BG_EY_OBJECT_DOOR_A, RESPAWN_ONE_DAY);
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SpawnBGObject(BG_EY_OBJECT_DOOR_H, RESPAWN_ONE_DAY);
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for(uint32 i = BG_EY_OBJECT_N_BANNER_FEL_REALVER_CENTER; i <= BG_EY_OBJECT_FLAG_NETHERSTORM; ++i)
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SpawnBGObject(i, RESPAWN_IMMEDIATELY);
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for(uint32 i = 0; i < EY_POINTS_MAX; ++i)
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@@ -125,7 +111,6 @@ void BattleGroundEY::StartingEventOpenDoors()
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SpawnBGObject(BG_EY_OBJECT_SPEEDBUFF_FEL_REALVER + buff + i * 3, RESPAWN_IMMEDIATELY);
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}
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}
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void BattleGroundEY::AddPoints(uint32 Team, uint32 Points)
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{
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BattleGroundTeamId team_index = GetTeamIndexByTeamId(Team);
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@@ -138,7 +123,6 @@ void BattleGroundEY::AddPoints(uint32 Team, uint32 Points)
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}
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UpdateTeamScore(Team);
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}
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void BattleGroundEY::CheckSomeoneJoinedPoint()
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{
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GameObject *obj = NULL;
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@@ -175,7 +159,6 @@ void BattleGroundEY::CheckSomeoneJoinedPoint()
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}
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}
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}
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void BattleGroundEY::CheckSomeoneLeftPoint()
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{
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//reset current point counts
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@@ -217,7 +200,6 @@ void BattleGroundEY::CheckSomeoneLeftPoint()
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}
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}
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}
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void BattleGroundEY::UpdatePointStatuses()
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{
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for(uint8 point = 0; point < EY_POINTS_MAX; ++point)
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@@ -226,14 +208,12 @@ void BattleGroundEY::UpdatePointStatuses()
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continue;
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//count new point bar status:
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m_PointBarStatus[point] += (m_CurrentPointPlayersCount[2 * point] - m_CurrentPointPlayersCount[2 * point + 1] < BG_EY_POINT_MAX_CAPTURERS_COUNT) ? m_CurrentPointPlayersCount[2 * point] - m_CurrentPointPlayersCount[2 * point + 1] : BG_EY_POINT_MAX_CAPTURERS_COUNT;
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if (m_PointBarStatus[point] > BG_EY_PROGRESS_BAR_ALI_CONTROLLED)
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//point is fully alliance's
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m_PointBarStatus[point] = BG_EY_PROGRESS_BAR_ALI_CONTROLLED;
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if (m_PointBarStatus[point] < BG_EY_PROGRESS_BAR_HORDE_CONTROLLED)
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//point is fully horde's
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m_PointBarStatus[point] = BG_EY_PROGRESS_BAR_HORDE_CONTROLLED;
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uint32 pointOwnerTeamId = 0;
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//find which team should own this point
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if (m_PointBarStatus[point] <= BG_EY_PROGRESS_BAR_NEUTRAL_LOW)
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@@ -242,7 +222,6 @@ void BattleGroundEY::UpdatePointStatuses()
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pointOwnerTeamId = ALLIANCE;
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else
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pointOwnerTeamId = EY_POINT_NO_OWNER;
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for (uint8 i = 0; i < m_PlayersNearPoint[point].size(); ++i)
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{
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Player *plr = objmgr.GetPlayer(m_PlayersNearPoint[point][i]);
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@@ -255,7 +234,6 @@ void BattleGroundEY::UpdatePointStatuses()
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//point was uncontrolled and player is from team which captured point
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if (m_PointState[point] == EY_POINT_STATE_UNCONTROLLED && plr->GetTeam() == pointOwnerTeamId)
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this->EventTeamCapturedPoint(plr, point);
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//point was under control and player isn't from team which controlled it
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if (m_PointState[point] == EY_POINT_UNDER_CONTROL && plr->GetTeam() != m_PointOwnedByTeam[point])
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this->EventTeamLostPoint(plr, point);
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@@ -264,7 +242,6 @@ void BattleGroundEY::UpdatePointStatuses()
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}
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}
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}
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void BattleGroundEY::UpdateTeamScore(uint32 Team)
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{
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uint32 score = GetTeamScore(Team);
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@@ -278,19 +255,16 @@ void BattleGroundEY::UpdateTeamScore(uint32 Team)
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PlaySoundToAll(BG_EY_SOUND_NEAR_VICTORY);
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m_IsInformedNearVictory = true;
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}*/
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if (score >= BG_EY_MAX_TEAM_SCORE)
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{
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score = BG_EY_MAX_TEAM_SCORE;
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EndBattleGround(Team);
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}
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if (Team == ALLIANCE)
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UpdateWorldState(EY_ALLIANCE_RESOURCES, score);
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else
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UpdateWorldState(EY_HORDE_RESOURCES, score);
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}
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void BattleGroundEY::EndBattleGround(uint32 winner)
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{
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//win reward
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@@ -301,10 +275,8 @@ void BattleGroundEY::EndBattleGround(uint32 winner)
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//complete map reward
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RewardHonorToTeam(GetBonusHonorFromKill(1), ALLIANCE);
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RewardHonorToTeam(GetBonusHonorFromKill(1), HORDE);
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BattleGround::EndBattleGround(winner);
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}
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void BattleGroundEY::UpdatePointsCount(uint32 Team)
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{
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if (Team == ALLIANCE)
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@@ -312,7 +284,6 @@ void BattleGroundEY::UpdatePointsCount(uint32 Team)
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else
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UpdateWorldState(EY_HORDE_BASE, m_TeamPointsCount[BG_TEAM_HORDE]);
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}
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void BattleGroundEY::UpdatePointsIcons(uint32 Team, uint32 Point)
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{
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//we MUST firstly send 0, after that we can send 1!!!
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@@ -333,18 +304,14 @@ void BattleGroundEY::UpdatePointsIcons(uint32 Team, uint32 Point)
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UpdateWorldState(m_PointsIconStruct[Point].WorldStateControlIndex, 1);
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}
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}
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void BattleGroundEY::AddPlayer(Player *plr)
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{
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BattleGround::AddPlayer(plr);
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//create score and add it to map
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BattleGroundEYScore* sc = new BattleGroundEYScore;
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m_PlayersNearPoint[EY_POINTS_MAX].push_back(plr->GetGUID());
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m_PlayerScores[plr->GetGUID()] = sc;
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}
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void BattleGroundEY::RemovePlayer(Player *plr, uint64 guid)
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{
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// sometimes flag aura not removed :(
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@@ -368,15 +335,12 @@ void BattleGroundEY::RemovePlayer(Player *plr, uint64 guid)
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}
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}
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}
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void BattleGroundEY::HandleAreaTrigger(Player *Source, uint32 Trigger)
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{
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if (GetStatus() != STATUS_IN_PROGRESS)
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return;
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if(!Source->isAlive()) //hack code, must be removed later
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return;
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switch(Trigger)
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{
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case TR_BLOOD_ELF_POINT:
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@@ -416,7 +380,6 @@ void BattleGroundEY::HandleAreaTrigger(Player *Source, uint32 Trigger)
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break;
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}
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}
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bool BattleGroundEY::SetupBattleGround()
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{
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// doors
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@@ -477,7 +440,6 @@ bool BattleGroundEY::SetupBattleGround()
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sLog.outErrorDb("BatteGroundEY: Failed to spawn some object BattleGround not created!");
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return false;
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}
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//buffs
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for (int i = 0; i < EY_POINTS_MAX; ++i)
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{
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@@ -493,7 +455,6 @@ bool BattleGroundEY::SetupBattleGround()
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)
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sLog.outError("BattleGroundEY: Cannot spawn buff");
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}
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WorldSafeLocsEntry const *sg = NULL;
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sg = sWorldSafeLocsStore.LookupEntry(EY_GRAVEYARD_MAIN_ALLIANCE);
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if (!sg || !AddSpiritGuide(EY_SPIRIT_MAIN_ALLIANCE, sg->x, sg->y, sg->z, 3.124139f, ALLIANCE))
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@@ -501,22 +462,18 @@ bool BattleGroundEY::SetupBattleGround()
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sLog.outErrorDb("BatteGroundEY: Failed to spawn spirit guide! BattleGround not created!");
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return false;
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}
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sg = sWorldSafeLocsStore.LookupEntry(EY_GRAVEYARD_MAIN_HORDE);
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if (!sg || !AddSpiritGuide(EY_SPIRIT_MAIN_HORDE, sg->x, sg->y, sg->z, 3.193953f, HORDE))
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{
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sLog.outErrorDb("BatteGroundEY: Failed to spawn spirit guide! BattleGround not created!");
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return false;
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}
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return true;
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}
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void BattleGroundEY::Reset()
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{
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//call parent's class reset
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BattleGround::Reset();
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m_TeamScores[BG_TEAM_ALLIANCE] = 0;
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m_TeamScores[BG_TEAM_HORDE] = 0;
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m_TeamPointsCount[BG_TEAM_ALLIANCE] = 0;
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@@ -531,7 +488,6 @@ void BattleGroundEY::Reset()
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m_TowerCapCheckTimer = 0;
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bool isBGWeekend = sBattleGroundMgr.IsBGWeekend(GetTypeID());
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m_HonorTics = (isBGWeekend) ? BG_EY_EYWeekendHonorTicks : BG_EY_NotEYWeekendHonorTicks;
|
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|
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for(uint8 i = 0; i < EY_POINTS_MAX; ++i)
|
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{
|
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m_PointOwnedByTeam[i] = EY_POINT_NO_OWNER;
|
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@@ -543,47 +499,37 @@ void BattleGroundEY::Reset()
|
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m_PlayersNearPoint[EY_PLAYERS_OUT_OF_POINTS].clear();
|
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m_PlayersNearPoint[EY_PLAYERS_OUT_OF_POINTS].reserve(30);
|
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}
|
||||
|
||||
void BattleGroundEY::RespawnFlag(bool send_message)
|
||||
{
|
||||
if (m_FlagCapturedBgObjectType > 0)
|
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SpawnBGObject(m_FlagCapturedBgObjectType, RESPAWN_ONE_DAY);
|
||||
|
||||
m_FlagCapturedBgObjectType = 0;
|
||||
m_FlagState = BG_EY_FLAG_STATE_ON_BASE;
|
||||
SpawnBGObject(BG_EY_OBJECT_FLAG_NETHERSTORM, RESPAWN_IMMEDIATELY);
|
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|
||||
if (send_message)
|
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{
|
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SendMessageToAll(LANG_BG_EY_RESETED_FLAG, CHAT_MSG_BG_SYSTEM_NEUTRAL);
|
||||
PlaySoundToAll(BG_EY_SOUND_FLAG_RESET); // flags respawned sound...
|
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}
|
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|
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UpdateWorldState(NETHERSTORM_FLAG, 1);
|
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}
|
||||
|
||||
void BattleGroundEY::RespawnFlagAfterDrop()
|
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{
|
||||
RespawnFlag(true);
|
||||
|
||||
GameObject *obj = HashMapHolder<GameObject>::Find(GetDroppedFlagGUID());
|
||||
if (obj)
|
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obj->Delete();
|
||||
else
|
||||
sLog.outError("BattleGroundEY: Unknown dropped flag guid: %u",GUID_LOPART(GetDroppedFlagGUID()));
|
||||
|
||||
SetDroppedFlagGUID(0);
|
||||
}
|
||||
|
||||
void BattleGroundEY::HandleKillPlayer(Player *player, Player *killer)
|
||||
{
|
||||
if (GetStatus() != STATUS_IN_PROGRESS)
|
||||
return;
|
||||
|
||||
BattleGround::HandleKillPlayer(player, killer);
|
||||
EventPlayerDroppedFlag(player);
|
||||
}
|
||||
|
||||
void BattleGroundEY::EventPlayerDroppedFlag(Player *Source)
|
||||
{
|
||||
if (GetStatus() != STATUS_IN_PROGRESS)
|
||||
@@ -597,13 +543,10 @@ void BattleGroundEY::EventPlayerDroppedFlag(Player *Source)
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (!IsFlagPickedup())
|
||||
return;
|
||||
|
||||
if (GetFlagPickerGUID() != Source->GetGUID())
|
||||
return;
|
||||
|
||||
SetFlagPicker(0);
|
||||
Source->RemoveAurasDueToSpell(BG_EY_NETHERSTORM_FLAG_SPELL);
|
||||
m_FlagState = BG_EY_FLAG_STATE_ON_GROUND;
|
||||
@@ -613,18 +556,15 @@ void BattleGroundEY::EventPlayerDroppedFlag(Player *Source)
|
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//this does not work correctly :( (it should remove flag carrier name)
|
||||
UpdateWorldState(NETHERSTORM_FLAG_STATE_HORDE, BG_EY_FLAG_STATE_WAIT_RESPAWN);
|
||||
UpdateWorldState(NETHERSTORM_FLAG_STATE_ALLIANCE, BG_EY_FLAG_STATE_WAIT_RESPAWN);
|
||||
|
||||
if (Source->GetTeam() == ALLIANCE)
|
||||
SendMessageToAll(LANG_BG_EY_DROPPED_FLAG, CHAT_MSG_BG_SYSTEM_ALLIANCE, NULL);
|
||||
else
|
||||
SendMessageToAll(LANG_BG_EY_DROPPED_FLAG, CHAT_MSG_BG_SYSTEM_HORDE, NULL);
|
||||
}
|
||||
|
||||
void BattleGroundEY::EventPlayerClickedOnFlag(Player *Source, GameObject* target_obj)
|
||||
{
|
||||
if (GetStatus() != STATUS_IN_PROGRESS || IsFlagPickedup() || !Source->IsWithinDistInMap(target_obj, 10))
|
||||
return;
|
||||
|
||||
if (Source->GetTeam() == ALLIANCE)
|
||||
{
|
||||
UpdateWorldState(NETHERSTORM_FLAG_STATE_ALLIANCE, BG_EY_FLAG_STATE_ON_PLAYER);
|
||||
@@ -635,34 +575,27 @@ void BattleGroundEY::EventPlayerClickedOnFlag(Player *Source, GameObject* target
|
||||
UpdateWorldState(NETHERSTORM_FLAG_STATE_HORDE, BG_EY_FLAG_STATE_ON_PLAYER);
|
||||
PlaySoundToAll(BG_EY_SOUND_FLAG_PICKED_UP_HORDE);
|
||||
}
|
||||
|
||||
if (m_FlagState == BG_EY_FLAG_STATE_ON_BASE)
|
||||
UpdateWorldState(NETHERSTORM_FLAG, 0);
|
||||
m_FlagState = BG_EY_FLAG_STATE_ON_PLAYER;
|
||||
|
||||
SpawnBGObject(BG_EY_OBJECT_FLAG_NETHERSTORM, RESPAWN_ONE_DAY);
|
||||
SetFlagPicker(Source->GetGUID());
|
||||
//get flag aura on player
|
||||
Source->CastSpell(Source, BG_EY_NETHERSTORM_FLAG_SPELL, true);
|
||||
Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
|
||||
|
||||
if (Source->GetTeam() == ALLIANCE)
|
||||
PSendMessageToAll(LANG_BG_EY_HAS_TAKEN_FLAG, CHAT_MSG_BG_SYSTEM_ALLIANCE, NULL, Source->GetName());
|
||||
else
|
||||
PSendMessageToAll(LANG_BG_EY_HAS_TAKEN_FLAG, CHAT_MSG_BG_SYSTEM_HORDE, NULL, Source->GetName());
|
||||
}
|
||||
|
||||
void BattleGroundEY::EventTeamLostPoint(Player *Source, uint32 Point)
|
||||
{
|
||||
if (GetStatus() != STATUS_IN_PROGRESS)
|
||||
return;
|
||||
|
||||
//Natural point
|
||||
uint32 Team = m_PointOwnedByTeam[Point];
|
||||
|
||||
if (!Team)
|
||||
return;
|
||||
|
||||
if (Team == ALLIANCE)
|
||||
{
|
||||
m_TeamPointsCount[BG_TEAM_ALLIANCE]--;
|
||||
@@ -677,36 +610,27 @@ void BattleGroundEY::EventTeamLostPoint(Player *Source, uint32 Point)
|
||||
SpawnBGObject(m_LoosingPointTypes[Point].DespawnObjectTypeHorde + 1, RESPAWN_ONE_DAY);
|
||||
SpawnBGObject(m_LoosingPointTypes[Point].DespawnObjectTypeHorde + 2, RESPAWN_ONE_DAY);
|
||||
}
|
||||
|
||||
SpawnBGObject(m_LoosingPointTypes[Point].SpawnNeutralObjectType, RESPAWN_IMMEDIATELY);
|
||||
SpawnBGObject(m_LoosingPointTypes[Point].SpawnNeutralObjectType + 1, RESPAWN_IMMEDIATELY);
|
||||
SpawnBGObject(m_LoosingPointTypes[Point].SpawnNeutralObjectType + 2, RESPAWN_IMMEDIATELY);
|
||||
|
||||
//buff isn't despawned
|
||||
|
||||
m_PointOwnedByTeam[Point] = EY_POINT_NO_OWNER;
|
||||
m_PointState[Point] = EY_POINT_NO_OWNER;
|
||||
|
||||
if (Team == ALLIANCE)
|
||||
SendMessageToAll(m_LoosingPointTypes[Point].MessageIdAlliance,CHAT_MSG_BG_SYSTEM_ALLIANCE, Source);
|
||||
else
|
||||
SendMessageToAll(m_LoosingPointTypes[Point].MessageIdHorde,CHAT_MSG_BG_SYSTEM_HORDE, Source);
|
||||
|
||||
UpdatePointsIcons(Team, Point);
|
||||
UpdatePointsCount(Team);
|
||||
}
|
||||
|
||||
void BattleGroundEY::EventTeamCapturedPoint(Player *Source, uint32 Point)
|
||||
{
|
||||
if (GetStatus() != STATUS_IN_PROGRESS)
|
||||
return;
|
||||
|
||||
uint32 Team = Source->GetTeam();
|
||||
|
||||
SpawnBGObject(m_CapturingPointTypes[Point].DespawnNeutralObjectType, RESPAWN_ONE_DAY);
|
||||
SpawnBGObject(m_CapturingPointTypes[Point].DespawnNeutralObjectType + 1, RESPAWN_ONE_DAY);
|
||||
SpawnBGObject(m_CapturingPointTypes[Point].DespawnNeutralObjectType + 2, RESPAWN_ONE_DAY);
|
||||
|
||||
if (Team == ALLIANCE)
|
||||
{
|
||||
m_TeamPointsCount[BG_TEAM_ALLIANCE]++;
|
||||
@@ -721,53 +645,39 @@ void BattleGroundEY::EventTeamCapturedPoint(Player *Source, uint32 Point)
|
||||
SpawnBGObject(m_CapturingPointTypes[Point].SpawnObjectTypeHorde + 1, RESPAWN_IMMEDIATELY);
|
||||
SpawnBGObject(m_CapturingPointTypes[Point].SpawnObjectTypeHorde + 2, RESPAWN_IMMEDIATELY);
|
||||
}
|
||||
|
||||
//buff isn't respawned
|
||||
|
||||
m_PointOwnedByTeam[Point] = Team;
|
||||
m_PointState[Point] = EY_POINT_UNDER_CONTROL;
|
||||
|
||||
if (Team == ALLIANCE)
|
||||
SendMessageToAll(m_CapturingPointTypes[Point].MessageIdAlliance,CHAT_MSG_BG_SYSTEM_ALLIANCE, Source);
|
||||
else
|
||||
SendMessageToAll(m_CapturingPointTypes[Point].MessageIdHorde,CHAT_MSG_BG_SYSTEM_HORDE, Source);
|
||||
|
||||
if (m_BgCreatures[Point])
|
||||
DelCreature(Point);
|
||||
|
||||
WorldSafeLocsEntry const *sg = NULL;
|
||||
sg = sWorldSafeLocsStore.LookupEntry(m_CapturingPointTypes[Point].GraveYardId);
|
||||
if (!sg || !AddSpiritGuide(Point, sg->x, sg->y, sg->z, 3.124139f, Team))
|
||||
sLog.outError("BatteGroundEY: Failed to spawn spirit guide! point: %u, team: %u, graveyard_id: %u",
|
||||
Point, Team, m_CapturingPointTypes[Point].GraveYardId);
|
||||
|
||||
// SpawnBGCreature(Point,RESPAWN_IMMEDIATELY);
|
||||
|
||||
UpdatePointsIcons(Team, Point);
|
||||
UpdatePointsCount(Team);
|
||||
}
|
||||
|
||||
void BattleGroundEY::EventPlayerCapturedFlag(Player *Source, uint32 BgObjectType)
|
||||
{
|
||||
if (GetStatus() != STATUS_IN_PROGRESS || GetFlagPickerGUID() != Source->GetGUID())
|
||||
return;
|
||||
|
||||
SetFlagPicker(0);
|
||||
m_FlagState = BG_EY_FLAG_STATE_WAIT_RESPAWN;
|
||||
Source->RemoveAurasDueToSpell(BG_EY_NETHERSTORM_FLAG_SPELL);
|
||||
|
||||
Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
|
||||
|
||||
if (Source->GetTeam() == ALLIANCE)
|
||||
PlaySoundToAll(BG_EY_SOUND_FLAG_CAPTURED_ALLIANCE);
|
||||
else
|
||||
PlaySoundToAll(BG_EY_SOUND_FLAG_CAPTURED_HORDE);
|
||||
|
||||
SpawnBGObject(BgObjectType, RESPAWN_IMMEDIATELY);
|
||||
|
||||
m_FlagsTimer = BG_EY_FLAG_RESPAWN_TIME;
|
||||
m_FlagCapturedBgObjectType = BgObjectType;
|
||||
|
||||
uint8 team_id = 0;
|
||||
if (Source->GetTeam() == ALLIANCE)
|
||||
{
|
||||
@@ -779,19 +689,15 @@ void BattleGroundEY::EventPlayerCapturedFlag(Player *Source, uint32 BgObjectType
|
||||
team_id = BG_TEAM_HORDE;
|
||||
SendMessageToAll(LANG_BG_EY_CAPTURED_FLAG_H, CHAT_MSG_BG_SYSTEM_HORDE, Source);
|
||||
}
|
||||
|
||||
if (m_TeamPointsCount[team_id] > 0)
|
||||
AddPoints(Source->GetTeam(), BG_EY_FlagPoints[m_TeamPointsCount[team_id] - 1]);
|
||||
|
||||
UpdatePlayerScore(Source, SCORE_FLAG_CAPTURES, 1);
|
||||
}
|
||||
|
||||
void BattleGroundEY::UpdatePlayerScore(Player *Source, uint32 type, uint32 value)
|
||||
{
|
||||
BattleGroundScoreMap::iterator itr = m_PlayerScores.find(Source->GetGUID());
|
||||
if(itr == m_PlayerScores.end()) // player not found
|
||||
return;
|
||||
|
||||
switch(type)
|
||||
{
|
||||
case SCORE_FLAG_CAPTURES: // flags captured
|
||||
@@ -802,7 +708,6 @@ void BattleGroundEY::UpdatePlayerScore(Player *Source, uint32 type, uint32 value
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void BattleGroundEY::FillInitialWorldStates(WorldPacket& data)
|
||||
{
|
||||
data << uint32(EY_HORDE_BASE) << uint32(m_TeamPointsCount[BG_TEAM_HORDE]);
|
||||
@@ -815,33 +720,19 @@ void BattleGroundEY::FillInitialWorldStates(WorldPacket& data)
|
||||
data << uint32(0xab1) << uint32(0x0);
|
||||
data << uint32(0xab0) << uint32(0x0);
|
||||
data << uint32(0xaaf) << uint32(0x0);
|
||||
|
||||
data << uint32(DRAENEI_RUINS_HORDE_CONTROL) << uint32(m_PointOwnedByTeam[DRAENEI_RUINS] == HORDE && m_PointState[DRAENEI_RUINS] == EY_POINT_UNDER_CONTROL);
|
||||
|
||||
data << uint32(DRAENEI_RUINS_ALLIANCE_CONTROL) << uint32(m_PointOwnedByTeam[DRAENEI_RUINS] == ALLIANCE && m_PointState[DRAENEI_RUINS] == EY_POINT_UNDER_CONTROL);
|
||||
|
||||
data << uint32(DRAENEI_RUINS_UNCONTROL) << uint32(m_PointState[DRAENEI_RUINS] != EY_POINT_UNDER_CONTROL);
|
||||
|
||||
data << uint32(MAGE_TOWER_ALLIANCE_CONTROL) << uint32(m_PointOwnedByTeam[MAGE_TOWER] == ALLIANCE && m_PointState[MAGE_TOWER] == EY_POINT_UNDER_CONTROL);
|
||||
|
||||
data << uint32(MAGE_TOWER_HORDE_CONTROL) << uint32(m_PointOwnedByTeam[MAGE_TOWER] == HORDE && m_PointState[MAGE_TOWER] == EY_POINT_UNDER_CONTROL);
|
||||
|
||||
data << uint32(MAGE_TOWER_UNCONTROL) << uint32(m_PointState[MAGE_TOWER] != EY_POINT_UNDER_CONTROL);
|
||||
|
||||
data << uint32(FEL_REAVER_HORDE_CONTROL) << uint32(m_PointOwnedByTeam[FEL_REALVER] == HORDE && m_PointState[FEL_REALVER] == EY_POINT_UNDER_CONTROL);
|
||||
|
||||
data << uint32(FEL_REAVER_ALLIANCE_CONTROL) << uint32(m_PointOwnedByTeam[FEL_REALVER] == ALLIANCE && m_PointState[FEL_REALVER] == EY_POINT_UNDER_CONTROL);
|
||||
|
||||
data << uint32(FEL_REAVER_UNCONTROL) << uint32(m_PointState[FEL_REALVER] != EY_POINT_UNDER_CONTROL);
|
||||
|
||||
data << uint32(BLOOD_ELF_HORDE_CONTROL) << uint32(m_PointOwnedByTeam[BLOOD_ELF] == HORDE && m_PointState[BLOOD_ELF] == EY_POINT_UNDER_CONTROL);
|
||||
|
||||
data << uint32(BLOOD_ELF_ALLIANCE_CONTROL) << uint32(m_PointOwnedByTeam[BLOOD_ELF] == ALLIANCE && m_PointState[BLOOD_ELF] == EY_POINT_UNDER_CONTROL);
|
||||
|
||||
data << uint32(BLOOD_ELF_UNCONTROL) << uint32(m_PointState[BLOOD_ELF] != EY_POINT_UNDER_CONTROL);
|
||||
|
||||
data << uint32(NETHERSTORM_FLAG) << uint32(m_FlagState == BG_EY_FLAG_STATE_ON_BASE);
|
||||
|
||||
data << uint32(0xad2) << uint32(0x1);
|
||||
data << uint32(0xad1) << uint32(0x1);
|
||||
data << uint32(0xabe) << uint32(GetTeamScore(HORDE));
|
||||
@@ -852,39 +743,31 @@ void BattleGroundEY::FillInitialWorldStates(WorldPacket& data)
|
||||
data << uint32(0xa9e) << uint32(0x0);
|
||||
data << uint32(0xc0d) << uint32(0x17b);
|
||||
}
|
||||
|
||||
WorldSafeLocsEntry const *BattleGroundEY::GetClosestGraveYard(Player* player)
|
||||
{
|
||||
uint32 g_id = 0;
|
||||
|
||||
switch(player->GetTeam())
|
||||
{
|
||||
case ALLIANCE: g_id = EY_GRAVEYARD_MAIN_ALLIANCE; break;
|
||||
case HORDE: g_id = EY_GRAVEYARD_MAIN_HORDE; break;
|
||||
default: return NULL;
|
||||
}
|
||||
|
||||
float distance, nearestDistance;
|
||||
|
||||
WorldSafeLocsEntry const* entry = NULL;
|
||||
WorldSafeLocsEntry const* nearestEntry = NULL;
|
||||
entry = sWorldSafeLocsStore.LookupEntry(g_id);
|
||||
nearestEntry = entry;
|
||||
|
||||
if (!entry)
|
||||
{
|
||||
sLog.outError("BattleGroundEY: Not found the main team graveyard. Graveyard system isn't working!");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
float plr_x = player->GetPositionX();
|
||||
float plr_y = player->GetPositionY();
|
||||
float plr_z = player->GetPositionZ();
|
||||
|
||||
|
||||
distance = (entry->x - plr_x)*(entry->x - plr_x) + (entry->y - plr_y)*(entry->y - plr_y) + (entry->z - plr_z)*(entry->z - plr_z);
|
||||
nearestDistance = distance;
|
||||
|
||||
for(uint8 i = 0; i < EY_POINTS_MAX; ++i)
|
||||
{
|
||||
if (m_PointOwnedByTeam[i]==player->GetTeam() && m_PointState[i]==EY_POINT_UNDER_CONTROL)
|
||||
@@ -903,16 +786,13 @@ WorldSafeLocsEntry const *BattleGroundEY::GetClosestGraveYard(Player* player)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return nearestEntry;
|
||||
}
|
||||
|
||||
bool BattleGroundEY::IsAllNodesConrolledByTeam(uint32 team) const
|
||||
{
|
||||
uint32 count = 0;
|
||||
for(int i = 0; i < EY_POINTS_MAX; ++i)
|
||||
if (m_PointOwnedByTeam[i] == team && m_PointState[i] == EY_POINT_UNDER_CONTROL)
|
||||
++count;
|
||||
|
||||
return count == EY_POINTS_MAX;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user