*Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and some other cleanups by hand)

*Fix a possible crash in Spell::DoAllEffectOnTarget

--HG--
branch : trunk
This commit is contained in:
maximius
2009-10-17 15:35:07 -07:00
parent f21f47005d
commit 26b5e033ff
2257 changed files with 750 additions and 103852 deletions
-9
View File
@@ -19,9 +19,7 @@
*/
#ifndef __BATTLEGROUNDBE_H
#define __BATTLEGROUNDBE_H
class BattleGround;
enum BattleGroundBEObjectTypes
{
BG_BE_OBJECT_DOOR_1 = 0,
@@ -32,7 +30,6 @@ enum BattleGroundBEObjectTypes
BG_BE_OBJECT_BUFF_2 = 5,
BG_BE_OBJECT_MAX = 6
};
enum BattleGroundBEObjects
{
BG_BE_OBJECT_TYPE_DOOR_1 = 183971,
@@ -42,28 +39,23 @@ enum BattleGroundBEObjects
BG_BE_OBJECT_TYPE_BUFF_1 = 184663,
BG_BE_OBJECT_TYPE_BUFF_2 = 184664
};
class BattleGroundBEScore : public BattleGroundScore
{
public:
BattleGroundBEScore() {};
virtual ~BattleGroundBEScore() {};
};
class BattleGroundBE : public BattleGround
{
friend class BattleGroundMgr;
public:
BattleGroundBE();
~BattleGroundBE();
void Update(uint32 diff);
/* inherited from BattlegroundClass */
virtual void AddPlayer(Player *plr);
virtual void StartingEventCloseDoors();
virtual void StartingEventOpenDoors();
void RemovePlayer(Player *plr, uint64 guid);
void HandleAreaTrigger(Player *Source, uint32 Trigger);
bool SetupBattleGround();
@@ -71,7 +63,6 @@ class BattleGroundBE : public BattleGround
virtual void FillInitialWorldStates(WorldPacket &d);
void HandleKillPlayer(Player* player, Player *killer);
bool HandlePlayerUnderMap(Player * plr);
/* Scorekeeping */
void UpdatePlayerScore(Player *Source, uint32 type, uint32 value);
};